Can someone help me with this era code? -- Era Gates -- default 20/-20 UPDATE GlobalParameters SET Value = 500 WHERE Name = 'TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA'; UPDATE GlobalParameters SET Value = -1 WHERE Name = 'TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA'; UPDATE GlobalParameters SET Value = 500 WHERE Name = 'CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA'; UPDATE GlobalParameters SET Value = -1 WHERE Name = 'CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA'; -- Era Brackets -- default 40/60 (sorry for the formating, I'm moding another persons mod that works fine. I don't know SQL so all I can do is change a few values and hope I don't mess the game up) I'm trying to make researching beyond era tech and civics really expensive without making trailing research cheaper. But when I run this in game all older era tech and civics drop to one (1 turn) irrelevant of game speed; and future research doesn't show any change. Or do I have this all wrong?