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Dutchgael
Guest
I played some MP games with two friends of mine, and I developed a strategy, which was pretty succesfull.
At a certain stage in the game Mettalurgy and Explosives were already discovered. I useally have one or more Engineers per city and because I had about 30 cities, I had about 30 Engineers.
When I discovered Railroad, I quickly began making railroads between all my cities. Then I got the idea:
* 3 Engineers place a railroad on a plain/grassland/desert in one single turn
* so 30 Engineers can advance 10 spaces in one turn, creating Railroad there
My enemy had only a simple road-netwerk.
So when I was creating the railroad-netwerk in my own empire, I had all my cities building cannons. Had about 50 Cannons when I attacked.
Then I advanced with the Engineers into his territory 10 spaces per turn (or more when there were roads already). With the 50 cannons just advancing with the Railroad front, I could kill every unit in my path, take every city on it. Wherever there were dangers for the next turn I placed defensive units, sometimes building a fortress (takes 2 Engineers per turn on plain etc.). When a city had many defenders, I threw just as many Cannons at it. So, even with the city captured, I had a lot of Cannons standing vulnerably in front of it on the railroadspace for one turn. With some spare Engineers I built a Fortress on that space, placed a defensive unit in it.
My enemy had about 50 cities, so he seemed much stronger than me, but he was totally helpless.
This strategy, I call it ERC (Engineer-Railroad-Cannon) works perfectly on plain/grassland/desert terrain, where Railroads are easily built.
In my case, with about 30 Engineers, it worked like such a unit:
SPEED: 10
ATTACK: 8
You have as much of it as much as you have Cannons, so I had about 50 of them. For defense: you can bring along defensive units just as quickly and build nice fortresses on the way.
If the enemy has only roads, then he's helpless. If the enemy has a railroad-network too, he can retaliate, so the first blow needs to be very hard.
"Lock in" to his Railroad network with your Engineers and send a great lot of Cannons or any other attack-unit on the way.
It worked very well for me, but I'm open for any critical note or counterstategy.
Bye, slán,
Dutchgael
At a certain stage in the game Mettalurgy and Explosives were already discovered. I useally have one or more Engineers per city and because I had about 30 cities, I had about 30 Engineers.
When I discovered Railroad, I quickly began making railroads between all my cities. Then I got the idea:
* 3 Engineers place a railroad on a plain/grassland/desert in one single turn
* so 30 Engineers can advance 10 spaces in one turn, creating Railroad there
My enemy had only a simple road-netwerk.
So when I was creating the railroad-netwerk in my own empire, I had all my cities building cannons. Had about 50 Cannons when I attacked.
Then I advanced with the Engineers into his territory 10 spaces per turn (or more when there were roads already). With the 50 cannons just advancing with the Railroad front, I could kill every unit in my path, take every city on it. Wherever there were dangers for the next turn I placed defensive units, sometimes building a fortress (takes 2 Engineers per turn on plain etc.). When a city had many defenders, I threw just as many Cannons at it. So, even with the city captured, I had a lot of Cannons standing vulnerably in front of it on the railroadspace for one turn. With some spare Engineers I built a Fortress on that space, placed a defensive unit in it.
My enemy had about 50 cities, so he seemed much stronger than me, but he was totally helpless.
This strategy, I call it ERC (Engineer-Railroad-Cannon) works perfectly on plain/grassland/desert terrain, where Railroads are easily built.
In my case, with about 30 Engineers, it worked like such a unit:
SPEED: 10
ATTACK: 8
You have as much of it as much as you have Cannons, so I had about 50 of them. For defense: you can bring along defensive units just as quickly and build nice fortresses on the way.
If the enemy has only roads, then he's helpless. If the enemy has a railroad-network too, he can retaliate, so the first blow needs to be very hard.
"Lock in" to his Railroad network with your Engineers and send a great lot of Cannons or any other attack-unit on the way.
It worked very well for me, but I'm open for any critical note or counterstategy.
Bye, slán,
Dutchgael