I tried to search on this forum and couldn't find this issue reported.
Each specialist adds +2 science / + 2 culture, then 0.5x any adjacency bonus from the buildings on the tile (plus any bonuses from social policies, attribute points, Confucius, etc.)
When adding a new specialist to a tile with buildings, the 0.5x adjacency bonus is reported accurately on the population assignment (blue tile) interface. However, when adding a building (either for an empty slot or overbuilding) on a tile already containing specialist(s), the adjacency bonus is reported as 1x adjacency (double what it should be). Once the building is actually added, the yield shown is the correct one (only 0.5x).
E.g. adding a market with +1 adjacency on a tile already having 1 specialist should give 3.5 gold (2 base + 1 adj. + 0.5 specialist). Interface when placing the building shows 4 gold, but when actually built the tile shows 3.5 gold. Note that it's not just a rounding error, it happens when the difference is multiple units of yields as well.
Each specialist adds +2 science / + 2 culture, then 0.5x any adjacency bonus from the buildings on the tile (plus any bonuses from social policies, attribute points, Confucius, etc.)
When adding a new specialist to a tile with buildings, the 0.5x adjacency bonus is reported accurately on the population assignment (blue tile) interface. However, when adding a building (either for an empty slot or overbuilding) on a tile already containing specialist(s), the adjacency bonus is reported as 1x adjacency (double what it should be). Once the building is actually added, the yield shown is the correct one (only 0.5x).
E.g. adding a market with +1 adjacency on a tile already having 1 specialist should give 3.5 gold (2 base + 1 adj. + 0.5 specialist). Interface when placing the building shows 4 gold, but when actually built the tile shows 3.5 gold. Note that it's not just a rounding error, it happens when the difference is multiple units of yields as well.
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