Indrius
Anarchist
It's all about the parallel building and science researching. I've got an idea how to make the game more realistic.
At first. In the real world there are many researches at the same time and there can be built many buildings too (am I right?).
In the game this could be done like this:
i.e. if you produce 15 science units (or how to say) per turn and you can choose to research "medicine" or "nuclear fission". So it would be much better to spend 5 science units on "medicine" and 10 science units on "nuclear fission". (or smf like this)
The same thing would be with buildings.
If you produce 30 production units and you can divide them as you wish.
i.e. 10 production spend on AEGIS cruiser, 5 production spend on wonder building, 14 spend on rifleman training and 1 spend on Police building.
It would be much more realistic.
What do you think?
P.S. And sorry. My english is very bad. Isn't it?
At first. In the real world there are many researches at the same time and there can be built many buildings too (am I right?).
In the game this could be done like this:
i.e. if you produce 15 science units (or how to say) per turn and you can choose to research "medicine" or "nuclear fission". So it would be much better to spend 5 science units on "medicine" and 10 science units on "nuclear fission". (or smf like this)
The same thing would be with buildings.
If you produce 30 production units and you can divide them as you wish.
i.e. 10 production spend on AEGIS cruiser, 5 production spend on wonder building, 14 spend on rifleman training and 1 spend on Police building.
It would be much more realistic.
What do you think?
P.S. And sorry. My english is very bad. Isn't it?
