OK, let me see if I got those things straight. Correct me or add things as you see fit.
1. Temples produce content faces at a ratio of 1 content face per gold. Using the luxury slider produces happy faces at a ratio of 1 happy face per commerce. We could claim that "one mood movement" of a citizen is worth 1 gp. You should not pay more than 1 gp per face. Or perhaps you would in a histographic victory?
2. Using temples has the following disadvantages. A. wasting shileds in order to build them. B. The temple will be destroyed if city is captured and then reclaimed (not important). C. Sometimes the gain from the temple will end up being useless. Void. You may end up being "overhappy" and since you cannot arrange the slider to -10%, you cannot take those gp back, unless you sell the temples.
3. Using temples has the following advantages. A. Gaining culture. B. Unlocking cethedrals. C. Gaining the option to use Sistine Chapel. D. Perhaps point 4 below (not sure) E. Since buildings produce content faces, they may sometimes produce a WLTKD effect that the luxury slider would not have.
4. I am confused in another issue that may factor in and seems to favor buildings over the slider. Since one method creates happy faces and the other one creates content faces, a city may under different circumstances have no content faces in order to make optimal use of luxuries or have no unhappy faces in order to make optimal use of temples. Then, the effect is "reduced", but I am not sure at what rate. Since both military police and trade luxuries create happy faces, there seems to be an argument in favor of buildings. The building produce content faces that MP and luxuries then turn them into happy ones. Or not? I am not sure by which order do those different changes take place.
5. The way I see it, the disadvantages of the temples are straightforward. It is the advantages that may or may not matter in a specific game. Culture is not important for expanding the working region (a library can also do that) but it may be important for cultural victories, cultural flips and fighting over border tiles exploitation. In some games those may be important, in others, not at all.
6. Cathedrals offer 3 faces per 2 gold, improving the total ratio (for the combo of temples-cathedrals) at 4 faces per 3 gp. Hm. 220 shields (60+160) invested per city, which offers 1 content face (which translates into 1 gp gain) for the rest of the game. I can guess most people (but not all) would not be interested in such a long investment, unless running a religious civ or specificaly running the game towards the round limit.
7. Sistine chapel further increases the combo to an amazing 7 faces per 3 gp at the cost of building the wonder of course. Even in a pangaea map, Sistine is stronger than Bach if cathedrals have been massively built.
8. It seems to me, that if someone has (for whatever reason) built temples everywhere by the time cathedrals enter the game, he shouldnt stop. He should build cathedrals as well and give priority to the Sistine chapel. He has already paid the shield investment for the temples and it is a pitty not to further pursue the improved ratio the cathedrals and Chapel have to offer.
9. Although temples and cathedrals create sufficient dillemas, the colosseums do not. I do not think anyone should ever built them, unless they go for a cultural victory. I think the design of this buildings needs some changes.
10. The entertainer offers one face at the cost of one tile. That is an extremely bizzare designer decision and I am surprised it survived through the years the various game upgrades. It should obviously offer AT LEAST 2 faces in order to be, in some circumstances, a reasonable player option. It would also close some of the gap between human players and incompetent AIs who tend to overuse them.
11. I think the player should study the happiness mechanics without trying to achieve a WLTKD effect. Different cities reach different sizes and have different corruption levels, creating a huge mess. There is a lot of effort in calculations and micromanagement for too little a gain if he does such a thing.
12. The more compact the distrubition of the cities size and the corruption level of those cities are, the more favourable the luxury slider becomes. A communist empire with 80 cities at population 15-20 makes excellent use of the slider, because all cities take more or less similar amounts of happy faces, resulting in minimal waste of commerce. A formation of having 20 metros in the core and 50 underdeveloped science farms around may favor using religion buildings in the core.
1. Temples produce content faces at a ratio of 1 content face per gold. Using the luxury slider produces happy faces at a ratio of 1 happy face per commerce. We could claim that "one mood movement" of a citizen is worth 1 gp. You should not pay more than 1 gp per face. Or perhaps you would in a histographic victory?
2. Using temples has the following disadvantages. A. wasting shileds in order to build them. B. The temple will be destroyed if city is captured and then reclaimed (not important). C. Sometimes the gain from the temple will end up being useless. Void. You may end up being "overhappy" and since you cannot arrange the slider to -10%, you cannot take those gp back, unless you sell the temples.
3. Using temples has the following advantages. A. Gaining culture. B. Unlocking cethedrals. C. Gaining the option to use Sistine Chapel. D. Perhaps point 4 below (not sure) E. Since buildings produce content faces, they may sometimes produce a WLTKD effect that the luxury slider would not have.
4. I am confused in another issue that may factor in and seems to favor buildings over the slider. Since one method creates happy faces and the other one creates content faces, a city may under different circumstances have no content faces in order to make optimal use of luxuries or have no unhappy faces in order to make optimal use of temples. Then, the effect is "reduced", but I am not sure at what rate. Since both military police and trade luxuries create happy faces, there seems to be an argument in favor of buildings. The building produce content faces that MP and luxuries then turn them into happy ones. Or not? I am not sure by which order do those different changes take place.
5. The way I see it, the disadvantages of the temples are straightforward. It is the advantages that may or may not matter in a specific game. Culture is not important for expanding the working region (a library can also do that) but it may be important for cultural victories, cultural flips and fighting over border tiles exploitation. In some games those may be important, in others, not at all.
6. Cathedrals offer 3 faces per 2 gold, improving the total ratio (for the combo of temples-cathedrals) at 4 faces per 3 gp. Hm. 220 shields (60+160) invested per city, which offers 1 content face (which translates into 1 gp gain) for the rest of the game. I can guess most people (but not all) would not be interested in such a long investment, unless running a religious civ or specificaly running the game towards the round limit.
7. Sistine chapel further increases the combo to an amazing 7 faces per 3 gp at the cost of building the wonder of course. Even in a pangaea map, Sistine is stronger than Bach if cathedrals have been massively built.
8. It seems to me, that if someone has (for whatever reason) built temples everywhere by the time cathedrals enter the game, he shouldnt stop. He should build cathedrals as well and give priority to the Sistine chapel. He has already paid the shield investment for the temples and it is a pitty not to further pursue the improved ratio the cathedrals and Chapel have to offer.
9. Although temples and cathedrals create sufficient dillemas, the colosseums do not. I do not think anyone should ever built them, unless they go for a cultural victory. I think the design of this buildings needs some changes.
10. The entertainer offers one face at the cost of one tile. That is an extremely bizzare designer decision and I am surprised it survived through the years the various game upgrades. It should obviously offer AT LEAST 2 faces in order to be, in some circumstances, a reasonable player option. It would also close some of the gap between human players and incompetent AIs who tend to overuse them.
11. I think the player should study the happiness mechanics without trying to achieve a WLTKD effect. Different cities reach different sizes and have different corruption levels, creating a huge mess. There is a lot of effort in calculations and micromanagement for too little a gain if he does such a thing.
12. The more compact the distrubition of the cities size and the corruption level of those cities are, the more favourable the luxury slider becomes. A communist empire with 80 cities at population 15-20 makes excellent use of the slider, because all cities take more or less similar amounts of happy faces, resulting in minimal waste of commerce. A formation of having 20 metros in the core and 50 underdeveloped science farms around may favor using religion buildings in the core.
Last edited: