Since the very early days of Civ, the way some of the resources were represented on the map has been a bit of an issue with me.
For resources that can only be obtained by mining, the current way is fine but for others*, it feels half finished.
The main issue is the way these resources are handled as static objects throughout the game, which feels quite jarring when you consider the, bordering on obsessive, cultivation habits of mankind
For example, potatoes were originally cultivated somewhere high up in the Peru region and yet, today it is the fourth largest food crop on all of the Earth.
I would really like to see this aspect of the human ingenuity and obsessiveness worked into the gameplay with the ability to seed these resources onto the hexes you control (if you have access to a supply of the said resource from ownership or trade with another civ that has and if you have the required techs and/or era and lastly if the hex is flagged (ie suitable) for hosting said resource; so no bananas in Alaska... then again the crazy Icelanders are growing the said things using geothermal output from volcanoes of all things, so who knows what the post 2000s techs might allow for!) .
*Horses| Citrus, Cotton, Coffee, Cocoa, Dyes, Ivory, Furs, Incense. Pearls, Salt, Silk, Spices, Sugar, Tea, Tobacco, Wine| Bananas, Cattle, Crabs, Deer, Fish, Rice, Sheep, Wheat
**Whales are absent from the above list as they are not really farmable.
Btw, now that I think of it, such an approach would also help a decent chunk with the coastal tile issues if implemented correctly.
So, what are your thoughts? criticisms? counter points?
Thank you for reading this slightly rambling post and the Civ devs for an intriguing (hopefullt) game.
For resources that can only be obtained by mining, the current way is fine but for others*, it feels half finished.
The main issue is the way these resources are handled as static objects throughout the game, which feels quite jarring when you consider the, bordering on obsessive, cultivation habits of mankind
For example, potatoes were originally cultivated somewhere high up in the Peru region and yet, today it is the fourth largest food crop on all of the Earth.
I would really like to see this aspect of the human ingenuity and obsessiveness worked into the gameplay with the ability to seed these resources onto the hexes you control (if you have access to a supply of the said resource from ownership or trade with another civ that has and if you have the required techs and/or era and lastly if the hex is flagged (ie suitable) for hosting said resource; so no bananas in Alaska... then again the crazy Icelanders are growing the said things using geothermal output from volcanoes of all things, so who knows what the post 2000s techs might allow for!) .
*Horses| Citrus, Cotton, Coffee, Cocoa, Dyes, Ivory, Furs, Incense. Pearls, Salt, Silk, Spices, Sugar, Tea, Tobacco, Wine| Bananas, Cattle, Crabs, Deer, Fish, Rice, Sheep, Wheat
**Whales are absent from the above list as they are not really farmable.
Btw, now that I think of it, such an approach would also help a decent chunk with the coastal tile issues if implemented correctly.
So, what are your thoughts? criticisms? counter points?
Thank you for reading this slightly rambling post and the Civ devs for an intriguing (hopefullt) game.