Expansion pack ideas

Revan9876

Chieftain
Joined
Aug 13, 2016
Messages
1
Since we know the basic systems in civ 6, what would you want to see in the expansions. I think Immigration and Nationality from civ 3 and civ 4 would make the game interesting, like having the nationalities having different yields.
 
Sounds like a good idea. Maybe we let cultural pressure do the talking: Your people are envious of my nation's awesome culture, they want to be a part of it, thus they move to my lands. Maybe we can add in a few policies regarding immigrants: Options to trump them out, give them limited rights or welcome them with open arms come to mind.
 
As there is no cultural victory or world congress mechanic in Civ 6, I bet they make return in an expansion revamped. They might also bring back medieval congress style thing like how Apostolic Palace was in Civ 4.
 
Civilization VI: Back to the Base!

This new expansion includes several new civilizations, many of which should actually have been in the base game, such as a Southeast Asian civilization or Persia!

For only 40$ you can have all of this!

*The Great Persian Empire returns, which somehow got skipped over for civs like Brazil in the base game!
*The True North Strong and Free! Canada, irrelevant no more! Play as the mighty Canadians, a nation which has achieved so much such as uh...building the CN Tower!
*The Empire of Angkor is finally here, which we originally wanted to include but was replaced by a most interesting civ like Poland, in a game where Europe is more overcrowded than a Chinese metro station!
*Native America returns, a generic blob civ which everyone will adore!
*Kangarooland makes it debut, build the Sydney Opera House as Australia and conquer the world with koalas and kangaroos while singing Waltzing Matilda! Because why not?
*Conquer China as the fierce Tibetans! (NOT AVAILABLE IN CHINA)
*South Sudan is also included! Why? Because WE CHOSE SO!!!

Bored of playing the same leaders again? For only 40$ we can give you MOAR leaders!
*Tired of that old fart Gandhi? Buy the new xpack to play as Emperor Ashoka of India! A leader who actually was a leader of a country!
*AN ACTUAL EGYPTIAN LEADER, for only 40$, plas as Pharaoh Hatshepsut, a woman who actually brought her nation prosperity and didn't brought doom upon it!
*Want an actual King of France? The Sun King is back!
*If you are not amused by Queen Victoria, buy the xpack to get Winston Churchill, a leader who actually did something other than sitting on a throne, wearing a fancy dress and doing nothing!
*The Heavenly Empress returns, Wu Zetian, China's "biggest personality" is back!

Also, for only 40$, you get the option to able/disable several mechanics that should have been in the base game, such as:
*Stacking!
*Cargo ships!
*Diplomatic options that are only avaible to the AI!
*Disillusion from religion and atheism in the late game!
*The option to disable certain civilizations from appearing!
*The United Nations!
*Vassal/Tributary states and colonies!

Along with so much more, you can have all of this for only 40$! Buy it now!

NOTE: This is just me having some fun. Also, since we are not entirely sure about all the civs yet, I'm just basing things on the "leaked" pic.
 
Civilization VI: Back to the Base!

This new expansion includes several new civilizations, many of which should actually have been in the base game, such as a Southeast Asian civilization or Persia!

For only 40$ you can have all of this!

*The Great Persian Empire returns, which somehow got skipped over for civs like Brazil in the base game!
*The True North Strong and Free! Canada, irrelevant no more! Play as the mighty Canadians, a nation which has achieved so much such as uh...building the CN Tower!
*The Empire of Angkor is finally here, which we originally wanted to include but was replaced by a most interesting civ like Poland, in a game where Europe is more overcrowded than a Chinese metro station!
*Native America returns, a generic blob civ which everyone will adore!
*Kangarooland makes it debut, build the Sydney Opera House as Australia and conquer the world with koalas and kangaroos while singing Waltzing Matilda! Because why not?
*Conquer China as the fierce Tibetans! (NOT AVAILABLE IN CHINA)
*South Sudan is also included! Why? Because WE CHOSE SO!!!

Bored of playing the same leaders again? For only 40$ we can give you MOAR leaders!
*Tired of that old fart Gandhi? Buy the new xpack to play as Emperor Ashoka of India! A leader who actually was a leader of a country!
*AN ACTUAL EGYPTIAN LEADER, for only 40$, plas as Pharaoh Hatshepsut, a woman who actually brought her nation prosperity and didn't brought doom upon it!
*Want an actual King of France? The Sun King is back!
*If you are not amused by Queen Victoria, buy the xpack to get Winston Churchill, a leader who actually did something other than sitting on a throne, wearing a fancy dress and doing nothing!
*The Heavenly Empress returns, Wu Zetian, China's "biggest personality" is back!

Also, for only 40$, you get the option to able/disable several mechanics that should have been in the base game, such as:
*Stacking!
*Cargo ships!
*Diplomatic options that are only avaible to the AI!
*Disillusion from religion and atheism in the late game!
*The option to disable certain civilizations from appearing!
*The United Nations!
*Vassal/Tributary states and colonies!

Along with so much more, you can have all of this for only 40$! Buy it now!

NOTE: This is just me having some fun. Also, since we are not entirely sure about all the civs yet, I'm just basing things on the "leaked" pic.

Nope! I would need a lot more content to get me buying it.
 
Highways/Roads/Streets: In Civ VI I think an inner city/civ highway/road system should appear. Maybe have small people and horse drawn vehicles/automobiles traveling along. In the cities there can be streets and avenues.

Travel: Show commercial/passenger airliners flying to and from airports from city to city and Civ to Civ. Cruiseships sailing from port to port. Trains on the railroads.

Weather/Natural disasters: Show rain and snow. Volcanic eruptions(like in Civ III), earthquakes, hurricanes and typhoons.

Fire/Crime: Have fires breakout in the cities at random times. This would require building fire stations to reduce severity and frequency. Random crime impacting the populations.

Immigration: This was experimented somewhat in Civ IV. This could bring the return of international incidents perhaps leading to wars. Maybe through cultural influence(Like in Civ III) causing peoples and whole cities to change Civs.

The little people: In Civ V when a city was attacked/bombed there were screams of panic. It would be fun to see little people running for shelter when war comes to town.

Wild animals: in Civ IV certain animals such as bears and wolves appeared as barbarians. Maybe have them reappear. Lions, tigers, sharks, crocodiles, cobras, wild dogs etc.

Barbarians: Form alliances with barbarians. Use them through bribary(similiar to city-states) to help subdue an enemy Civ. Just as colonial powers used pirates to raid treasure ships of rivals. Maybe capture barbarians and convert them into either citizens, settlers, or builders.

Civ suggestions for Expansion packs:

Mexico- Benito Juarez
Colombia- Simon Bolivar
Argentina- Eva Peron
Lebanon- Youssef Bey Karam
Israel- David Ben Gurion
Phillipines- Ferdinand Marcos
Cuba- Fidel Castro
Canada- John A McDonald
Australia- William Morris Hughes
Sioux- Sitting Bull
Italy- Francesco Crispi or Agostino Depretis

Just a few suggestions.
 
Civ suggestions for Expansion packs:

Mexico- Benito Juarez
Colombia- Simon Bolivar
Argentina- Eva Peron
Lebanon- Youssef Bey Karam
Israel- David Ben Gurion
Phillipines- Ferdinand Marcos
Cuba- Fidel Castro
Canada- John A McDonald
Australia- William Morris Hughes
Sioux- Sitting Bull
Italy- Francesco Crispi or Agostino Depretis

Just a few suggestions.

It's a game that covers 6000 years of human history, not just the last 150. I'll just leave this here:

Haida- Koyah
Maya- Lady of Tikal
Muisca- Tisquesusa
Mali- Mansa Musa
Benin- Ewuare
Axum- Ezana
Phoenicia- Hiram
Hatti- Suppiluliuma
Assyria- Ashurbanipal
Mughal- Akbar
Khmer- Jayavarman VII
Majapahit- Gaja Madha
Korea- Seondeok
Maori - Hongi Hika
Portugal- João II
Norse- Cnut
Netherlands- Johan de Witt
Byzantium- Basil II
 
It's a game that covers 6000 years of human history, not just the last 150. I'll just leave this here:

+1, screw modern era, I want more old and exotic civs :p

Virtually all civs you listed are cool and deserving, except Maori which were ehhhhh not very ancient and not very advanced.

For Netherlands I'd prefer Queen Wilhelmina, for Portugal Henrique the Navigator, for Indonesia Queen Tribhuwana.

I'd add:
*Mapuche - Lautaro (genius tactician who led native american people to a victory in an actual massive war against spaniards, not only that but said peoples managed to defend themselves for 200-300 following years.
*Cahokia/Missisipi - don't know their leader but they were the most massive pre-colombian civilisation in America north of Mexico
*Swahilli/Kilwa
*Kick out Zulu and replace them with Ashanti - much, much more impressive "anti colonial resistance" civilisation that held territory seven times bigger than Zulu, had actual architecture, used gun weaponry and actually won two wars with British instead of being utterly destroyed in the first one like Zulu :p
*Armenia - Tiritades I (great conqueror) or Tiritatdes III (first kingdom that adopted christianity)
*Harappa
*Afghanistan (I mean Durrani empire probably)
*Timurids
*Burmese Empire (under Bayinnaung - greatest empire ever in continental South East Asia)
*Malaya
*Few others :D
 
It's a game that covers 6000 years of human history, not just the last 150.

This age is our age. This game is called Civilization. It is only right to honor all civilizations past and present. Escpecially those who bravely broke the bonds of colonial powers. This is a game predicated on progressing through all ages. Not being stuck in the dark ages. let's consider the expansions Civ IV Beyond The Sword, and Civ V Brave New World. Both with strong emphasis on our current age and beyond. It's one thing to fight with swords and stones, it's much more thrilling to hear the blast of battleship cannons and bombs dropped from above.
 
There was actually a thread on this last month. I don't know whether that's too old to resurrect/combine, but since it seemed to have died down by the time I found it, here are my thoughts:

There's been a lot of speculation about the World Congress and Diplomatic Victory being removed, so if that's indeed the case, those would be ideal mechanics to bring back in an improved state in an expansion.

One thing the expansions will need to be careful with is adding additional yields and building classes, like faith and tourism in Civ V's expansions. While adding one or two new districts probably wouldn't be a big deal, adding more than that would have to either reduce the frequency of the original districts or change the balance between districts and other uses of land.

My dream expansion would be one focusing on trade offs between conservation and economic growth, in terms of both local land conservation and global use of fossil fuels. Different civs could have different priorities based on civics, terrain etc, and these mechanics could play into diplomacy as well (Russia for instance, might have lots of oil resources that it wants to exploit and not mind too much if Siberia warms up a bit. Polynesia, on the other hand is likely to have problems with this). I'm not sure how much I trust game developers with primarily historical background to get this right (remembering global warming being caused by nuclear weapons in Civ IV), and it's probably too politically contentious a subject for them to try, but if it was done well, it would be amazing.
 
This age is our age. This game is called Civilization. It is only right to honor all civilizations past and present. Escpecially those who bravely broke the bonds of colonial powers. This is a game predicated on progressing through all ages. Not being stuck in the dark ages. let's consider the expansions Civ IV Beyond The Sword, and Civ V Brave New World. Both with strong emphasis on our current age and beyond. It's one thing to fight with swords and stones, it's much more thrilling to hear the blast of battleship cannons and bombs dropped from above.

The game is already too modern focused as it is. BNW especially. The current game time-line has three of the eight eras from the 20th century alone. AT MOST, the 20/21st century should only take up 1/6 of the game time. (That's still allowing plenty of chronological deceleration in the late game.) The game moves too quickly through the ancient and classical eras. Let's linger a little and look beyond our own age. No need to be so myopic in a game that's meant to cover 6000 years. If you love battleships and the like, there's plenty of era specific games for that. Civ is broader than that. No one era should dominate.

As for post-colonial and modern nations, I'd be happy to see them AFTER a large number of more diverse earlier civs have been included. They could be part of the last expansion for Civ VI, which could focus on colonialism and nationalism. There could be mechanics whereby these newer nations are born out of the old and still share some traits with their parents, but also have some new traits themselves.
 
This age is our age. This game is called Civilization. It is only right to honor all civilizations past and present. Escpecially those who bravely broke the bonds of colonial powers. This is a game predicated on progressing through all ages. Not being stuck in the dark ages

This is a video game (not even a simulation but essentially board game inspired by history), its purpose isn't "honoring" any civilisations and not "especially freedom fighters", nor any political agenda :lol: It's amazing how people invest a lot of serious almost historiographical reasons for civ roster, while the reason why civs are here is because
1) They sound and look cool
2) There are fun to play as
That's it, those are criterias used by Firaxis :p Over the course of the franchise they were adding whatever they liked: fictional unions (native americans of civ4), confederations, nomadic tribes without cities, ephemeric states, stone age tribes (essentially most of polynesia), crazy people as leaders, very loosely connected conglomerates of cultures (celts) and people still think they have some idealistic agenda and God knows what, a holy book for introducing colourful flags to dominate the world: video game.
Oh and btw this is not "simulation" of the history either. Main inspiration for the civ series was a Civilization board game from 1980.

Anyway, let's return to the subject of civs roster. Firaxis is choosing, in general, whatever they find cool and selling, and that's why they prefer ancient empires, medieval kingdoms, or exotic mysterious people over "democratic stable nations born very late in the history and mostly focusing on economic growth and internal stability" (essentially every colonial civ except abnormally powerful and active America). Colonial civs are simply less rich in dramatic history than older ones. There, I say it: they are less interesting. I really like Australia and all but I prefer to get some elephant empire with sword queen and fire temples than yet another democratic nation led by a constructive prime minister in an elegant suit. Rule of cool.

As for the Brazil, the reason they are in is a) Brazil is 5-7 biggest pop, economy and area in the world so you can't miss it while trying to produce over 40 nations for a video game b) It is very characteristic culturally and c) It has huge gaming market of civ players and Firaxis wants to make fans happy. After US and Brazil the chance of any other colonial nation in civ fall dramatically.
 
The game is already too modern focused as it is. BNW especially. The current game time-line has three of the eight eras from the 20th century alone. AT MOST, the 20/21st century should only take up 1/6 of the game time. (That's still allowing plenty of chronological deceleration in the late game.) The game moves too quickly through the ancient and classical eras. Let's linger a little and look beyond our own age. No need to be so myopic in a game that's meant to cover 6000 years. If you love battleships and the like, there's plenty of era specific games for that. Civ is broader than that. No one era should dominate.

As for post-colonial and modern nations, I'd be happy to see them AFTER a large number of more diverse earlier civs have been included. They could be part of the last expansion for Civ VI, which could focus on colonialism and nationalism. There could be mechanics whereby these newer nations are born out of the old and still share some traits with their parents, but also have some new traits themselves.

I agree the game moves too quickly through antiquity. One way to remedy that would be to start things at 8000 or even 10000 BCE. Have less time pass between turns. Include more production boosts in the earlier eras. That way we still don't have swordsmen in the 20th century. And I also would like to see earlier Civs. Sargon of Akkad comes to mind as classic Civ type leader. But I also think there are modern/industrial age civs that have been overlooked and would bring a lot of excitment to the game. Who wouldn't love to play as or against Castro and his beard?
 
As for the Brazil, the reason they are in is a) Brazil is 5-7 biggest pop, economy and area in the world so you can't miss it while trying to produce over 40 nations for a video game b) It is very characteristic culturally and c) It has huge gaming market of civ players and Firaxis wants to make fans happy. After US and Brazil the chance of any other colonial nation in civ fall dramatically.

I can point the three main reasons that Brazil is included now and will be (most likely) included in future editions:

1. Geopolitical and Cultural motivations. One of the main emerging countries, 5th most populous nation, culturally rich and distinctive and most prominent country in South America (sorry argentines)....and others

2. The Incas alone are not enough to represent South America, and we no have many option for big civs in South America. And Brazil becomes the second best model to represent the South American continent.

3. Market (of course)

Anyway, the interest or not by civs colonias are personal choice of each person. I do not have much complaint with modern civs, I like varieties, I believe that the variety makes the game interesting.
I like all ages of history and all places the world represented.
 
3. Market (of course)
How about Canada then? It is obviously one of the biggest gamer markets, above Brazil even.
I also think it's historically more important than Brazil.
 
How about Canada then? It is obviously one of the biggest gamer markets, above Brazil even.

"Obviously"
http://www.internetlivestats.com/internet-users-by-country/
Internet users in Canada - 30 million
Internet users in Brazil - 139 million (fourth in the world)

Gaming market in Brazil - 11th in the world https://newzoo.com/insights/infographics/newzoo-summer-series-13-brazilian-games-market/

Brazil - 11th major gaming market in the world
Number of gamers in Brazil +33 millions
Numbers of gamers in Brazil is almost as high as the entire population of Canada combined
Number of gamers in Canada ~15 millions


I also think it's historically more important than Brazil.

Because they were dragged by UK afiliation to two world wars, where Canadians amounted to around 0,1% od the lives lost? Not that I don't respect Canada but that is not obviously greater military history than Brazil with its SA wars.
As for the importance I'd say it was similar, Brazil was independent 100-150 years before Canada, had imperial period (with super epic ruler) and source of extremely important resources during industrial era (iirc rubber especially).

Brazil has 6-7 times higher population than Canada, 2 times bigger economy and overall is more culturally unique country and dramatic nation than one of Anglophone colonies loyal to UK mother.
 
More culturally unique? More like Portuguese Europeans or something.

"Loyal to UK mother"? Are you serious? The queen has almost no political power and is merely a figurehead.

Also, didn't Canada burn down the White House? That's such a cool achievement.

And what wars did Brazil wage?

Both Brazil and Canada's historical importance are dubious at best, still I'd prefer Canada over Brazil.
 
More culturally unique? More like Portuguese Europeans or something.

Also, didn't Canada burn down the White House? That's such a cool achievement.

And what wars did Brazil wage?

Both Brazil and Canada's historical importance are dubious at best, still I'd prefer Canada over Brazil.

Brazil's culture is filled with tons of African and native influences too and is much more blended into an original whole. Canada's is much more European: French in some parts, Anglo in most, and remaining first nations and Inuit in the far North. Also it's Canada where there are large Portuguese communities that, even after several generations removed, are still obsessed with their mother country to an unhealthy extent: flag onesies, flag hot pants, honking past midnight and shutting down traffic because of the Eurocup.

No, those were British troops, fresh from fighting Napoléon that burned down the White House. It's a common myth in Canada: http://www.macleans.ca/society/life/5-canadian-myths-that-just-wont-die/

Brazil was involved in WWII, also this: https://en.wikipedia.org/wiki/Paraguayan_War

I'm not a fan of post-colonial nations either, but Brazil is clearly the best choice for one after the US. The devs should have just waited a while to add them and not put them in the base game.
 
Wow... already??? The game isn't even out yet! Ok, I'll bite :D

I have two ideas for an expansion (though one I am sure will bring a lot of flack my way)

Colonies / Outposts
The way that I envision this working is that a player puts out a special unit (maybe an explorer for outpost and colonist for colonies). These units can travel far and wide and establish their respective settlement. For outposts, these are basically forts with cultural borders. They are ideal for rough terrain that may have some vital strategic or luxury resources but are not so good for growing population like desert and tundra / snow. They just contain the outpost center (the fort structure) and the surrounding tiles under the border. They don't expand their borders and cannot build any buildings (though they may be able to build units at a cost... higher production / gold than in standard cities). They can, however, be captured by other civilizations or even abandoned if they are not supported by troops for X amount of turns.
For colonies, these are more like City-States that civilizations can found. They can only be founded on foreign continents. Like city-states, they essentially run themselves while providing you with resources and other benefits in return. They don't have quests like city-states, but their units can be levied like the City-States. There would be no penalties to having them (assuming that regular cities founded on foreign continents have some sort of penalty). You can even adjust certain aspects about them such as a tax which can boost your empire, but can have dire consequences. Too much tax and not enough support could lead to revolt and the colony declaring independence (a feature that many want). They are also open to flipping. These colonies can build districts, buildings, units (of their own), etc. and even expand their borders (unlike outposts). They can be upgraded to a city that you fully control and administer for a cost and this will remove the chance for a revolt, though they will still be susceptible to flipping.

Random Events (Commence Brace for Impact now)
I know that many people have stated their dislike of Random Events when they were included in Civilization IV. However, I am of the camp that loved them. (Before people start saying that Civilization V and VI have them in the form of quests, that is not (solely) what I am talking about. I'm referring to the earth-shattering events that can make or break your Civilization. Both positive and negative affects that can alter the course of history. Before the hate comes pouring in, let me make my case...

I know many have said that they hate when negative things occur and that "breaks" the game. I'm going to be blunt! The whole purpose of a challenge is to make the person adapt to whatever comes their way. When these random events come into play, whether positive or negative, they cause the player to react. Real skill is adapting to the occurrence and coming out on top, even if half of your fleet is wiped out by a typhoon while crossing the ocean.

I liking random events to that of the items in Mario Kart (for example). A player is dominating for most of the race when they suddenly get hit by a shell and passed by three of four competitors. It is the final lap, and they must make up ground fast to finish in first. Perhaps they get an item that allows them to catch up and break past in the nick of time, or they use their superior driving skills to make the comeback, or they just fall short. That is the excitement that comes with random events. They also help to reduce the staleness that usually sets in around mid game. In Mario Kart, with items disabled, you pretty much know the finish order by the end of the first lap. The same thing in Civilization... without random events, by the middle ages, the contenders are pretty much set with little room for late game adjustments. Those civilizations in the top 5 typically finish in the top 5. Those at the bottom rung typically finish at the bottom rung. Random Events are a way to shake things up and give boosts to those who are behind the curb and checks to those who are dominating the world. Plus, you know that when you get a positive affect (like a massive boost to your production just when you are trying to get that wonder out), you love it!

For the faint of heart, the random events can be adjusted during game setup to from chaotic (where they are crazy in their frequency of occurrence and severity of effects), Standard (where the frequency and severity are a decent mix), mild (Where the frequency and severity are on the low end), and disabled!
 
More culturally unique? More like Portuguese Europeans or something.

"Loyal to UK mother"? Are you serious? The queen has almost no political power and is merely a figurehead.

Also, didn't Canada burn down the White House? That's such a cool achievement.

And what wars did Brazil wage?

Both Brazil and Canada's historical importance are dubious at best, still I'd prefer Canada over Brazil.

I think you need to study a lot about the culture of Brazil.
To begin, of course Portugal was the biggest influencer of Brazilian culture, but you discard the great influence of African and indigenous culture in music, dance, cuisine and beliefs. All this mix of influences made Brazil acquire a unique culture. One of the musical rhythms most important in Brazil, samba, is an example. Brazilian folklore is another example, a rich heritage of indígineas people. And there are many other examples...

Regarding the Brazilian military history, it is important to note a few points:

-During the regency period, the Empire of Brazil was able to eliminate several separatist character rebellions in Brazil, preventing the nation's fragmentation into smaller countries.
-It attended The Paraguayan War, the biggest armed conflict in South America conquering territories of this conflict. Somehow, the war helped Brazilian Empire to reach its heyday of political and military influence, and becoming the Great Power of Latin America.
-Single country in South America that sent troops to the first and second world war.
these are not great notability achievements, but are important facts to be highlighted for those who find that Brazil has no military achievements.

EDIT: Anyway, on the subject of the topic.
I would like to see a migration mechanics, perhaps associated local happiness. Civs involved with civil war lose population of their cities for peaceful and stable civs.
 
Back
Top Bottom