I have some questions about this mod.
The mod basically increases FLAVOR_EXPANSION but doesn't that kind of undermine the other flavors?
I.E. civs won't flavor defense or culture boom as much?
Of course: some civilization may choose to build a settler instead of a wonder for example.
But keep in mind that this is nuanced in two ways:
* Not all civs will have their expansion flavor set to 10. Without this mod it ranges between 5 and 10, with this mod it ranges between 8 and 10 (a simple +3 bonus for everyone with a cap at 10). So unless a civ was already fairly expansionist, this flavor won't become more important than their primary flavor that is already at 10 (sometimes 9).
* A flavor of 10 does not always take over a flavor of 9 I suppose, otherwise what would the point of such numbers? I guess it is rather a matter of degrees: if it is easy to expand, then expansion will take over, but if it hard I think, the AI will prefer the second flavor. I guess that every possible action has a given value that is modulated by the corresponding flavors, and the highest wins.
Unless you set the increased flavor to expire after a certain amount of turns
This is not possible with a simple mod. Maybe it would be possible if I were modifying the dll, I didn't look. This would create incompatibilities with other mods that modify the dll anyway.
Just out the top of my mind, I haven't tried the mod yet (there is like 40°celsius in Italy, I can't play videogames without MELTING haha)
37°C here, I LOVE this summer!
And I LOVE working at home, half-naked, bathed in light, even more.