mazra
Chieftain
Hi All,
The one thing that bugs me the most about CIV 3 is that by the time you get Explorers, everything is already explored. The start of the game is the race to see which CIV can build the biggest empire the quickest. It makes the Oklahoma Land Grab look like a Sunday afternoon stroll in the park.
Here is a thought on fixing it. When a unit, including naval units, reveals any unexplored territory it is frozen in it's location for an extra turn, with the exception of Scouts and Explorer units; and in addition, Scouts must stop in it's square if any unexplored territory is revealed until the next turn. Explorers will not have the penalty, since that is what they were designed for to begin with. This extra time will simulate the CIV's time it takes to map and fully explore the area. Each square in the game represents a large area, and it takes time to fully explore those areas.
This will slow down the land grab.
What do you think?
Have a Blessed Day,
Mazra
The one thing that bugs me the most about CIV 3 is that by the time you get Explorers, everything is already explored. The start of the game is the race to see which CIV can build the biggest empire the quickest. It makes the Oklahoma Land Grab look like a Sunday afternoon stroll in the park.
Here is a thought on fixing it. When a unit, including naval units, reveals any unexplored territory it is frozen in it's location for an extra turn, with the exception of Scouts and Explorer units; and in addition, Scouts must stop in it's square if any unexplored territory is revealed until the next turn. Explorers will not have the penalty, since that is what they were designed for to begin with. This extra time will simulate the CIV's time it takes to map and fully explore the area. Each square in the game represents a large area, and it takes time to fully explore those areas.
This will slow down the land grab.
What do you think?
Have a Blessed Day,
Mazra