hello there,
the Chinese leader, Qin,
has an unique ability - FIRST_EMPEROR_TRAIT
which makes builders being able to build a certain percent of Ancient and Classical wonders .
"Leaders.XML"
[...]
<Row LeaderType="LEADER_QIN" TraitType="FIRST_EMPEROR_TRAIT"/>
[...]
<Row TraitType="FIRST_EMPEROR_TRAIT" ModifierId="TRAIT_BUILDER_WONDER_PERCENT"/>
[...]
<Row>
<ModifierId>TRAIT_BUILDER_WONDER_PERCENT</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_UNIT_WONDER_PERCENT</ModifierType>
</Row>
[...]
<Row>
<ModifierId>TRAIT_BUILDER_WONDER_PERCENT</ModifierId>
<Name>Amount</Name>
<Value>15</Value>
</Row>
[...]
However, I was unable to explain / modify why only Ancient and Classical wonders are subject to this.
I looked into Modifiers.XML, GameEffects.XML and found a hardcoded reffernce into GameCore_Base_FinalRelease.dll. Also looked into all .lua files, with no apparent success.
Question: how do you expand this ability to ALL wonders, including post-Classical Eras (Renaissance, Modern, Atomic etc.)
Thanks,
hdd
the Chinese leader, Qin,
has an unique ability - FIRST_EMPEROR_TRAIT
which makes builders being able to build a certain percent of Ancient and Classical wonders .
"Leaders.XML"
[...]
<Row LeaderType="LEADER_QIN" TraitType="FIRST_EMPEROR_TRAIT"/>
[...]
<Row TraitType="FIRST_EMPEROR_TRAIT" ModifierId="TRAIT_BUILDER_WONDER_PERCENT"/>
[...]
<Row>
<ModifierId>TRAIT_BUILDER_WONDER_PERCENT</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_UNIT_WONDER_PERCENT</ModifierType>
</Row>
[...]
<Row>
<ModifierId>TRAIT_BUILDER_WONDER_PERCENT</ModifierId>
<Name>Amount</Name>
<Value>15</Value>
</Row>
[...]
However, I was unable to explain / modify why only Ancient and Classical wonders are subject to this.
I looked into Modifiers.XML, GameEffects.XML and found a hardcoded reffernce into GameCore_Base_FinalRelease.dll. Also looked into all .lua files, with no apparent success.
Question: how do you expand this ability to ALL wonders, including post-Classical Eras (Renaissance, Modern, Atomic etc.)
Thanks,
hdd