Puppeteer
Emperor
Problem: Not a biggie, just a little odd in appearance. When a slow unit attacks a fast unit and the fast unit retreats, the attacker has one extra lunge/attack animation along with the sound before moving into the square.
Steps to reproduce: This happens consistently in my current epic game: standard map, emperor, random civs, climate and land mass, default everything else. I am Incas and had this happen with medieval infantry attacking lone (not stacked) jaguar warriors and horsemen. IIRC swordsmen attacking the same units produced the same result when they retreated when attacked.
Observed result: After the defender retreats a tile, the attacking unit makes another attack animation and sound before proceeding into the vacated tile.
Expected result: I expect that there is no more attacking to do and the unit should simply move into the vacated tile.
Like I say, no biggie, but it just doesn't quite seem right.
Steps to reproduce: This happens consistently in my current epic game: standard map, emperor, random civs, climate and land mass, default everything else. I am Incas and had this happen with medieval infantry attacking lone (not stacked) jaguar warriors and horsemen. IIRC swordsmen attacking the same units produced the same result when they retreated when attacked.
Observed result: After the defender retreats a tile, the attacking unit makes another attack animation and sound before proceeding into the vacated tile.
Expected result: I expect that there is no more attacking to do and the unit should simply move into the vacated tile.
Like I say, no biggie, but it just doesn't quite seem right.