F1 and other stuff

James1

Chieftain
Joined
Apr 12, 2011
Messages
5
Location
London
Hello! My second post on here!

I've built a very nice city which is currently around the 25 population mark and keeps on growing. When I press F1 to show all my cities, this one shows 25-73 (or something like that). Does the 73 represent the maxiumum size that the city can grow to or does it mean this is how much food it is producing each turn? Can anyone explain this please?

On a separate note, I assume there isn't but my general style of play is extremely peaceful. I tend not to attack unless provoked however I find that other civilizations repeatedly break this rule...leading to their demise! I don't suppose there are any ways of reducing my neighbours wishes to go to war are there? If only there was a slider such as the luxury-tax-science one that decreases the chance of war as I like to mainly focus of building up my cities as a preference for warmongering! I guess I could play on cheiftan instead!

Final question - I know its not advisable to build a city on a mountain / hill but why is this? If I built a city on a mountain but there was a mixture of grassland / forest surrounding it, why not build it there? Would it still be able to grow and develop as normal? If not, why not?

Have upped my game to King level - a much better challenge though as others have noted, its pretty annoying when a battleship attacks a trireme and loses!
Many thanks!
James
 
When u press F1 values x-x (in ur case 25-73) means that ur city have 25 "citizen number" and 73 is food produced per turn, next value is shield number (used for production) and last value is trade counter.

U can force every nation to offer u peace by building wonders Great Wall and United Nations.

Building a city on mounting is not advisable because mountain tile dont provide any food, therefore city won't growth. On the other hand, building a city on strategic mountain may be great idea if u can fast support ur city from other cities. Good tactic which i used often is to rapidly grow ur city with settlers and build railroads/irrigation around that city.

We are all annoyed of that battleship vs trireme/militia/settler etc formula, but hey, there's always load game option:)

Hope that helps, good luck and enjoy Civ :)
 
The city tile becomes irrigated and roaded the moment the city is built. Mountains, not benefiting from either of these improvements, cause the city tile to produce only what an unimproved mountain yields: 1 shield. If a mountain is already railroaded, and a city is founded followed by a Mine being built underneath it, the city tile's yield increases to 2-3 shields depending on our government. A railroad cannot be created on the tile of a city which already exists. Founding a city erases an existing mine, as well, meaning that we would want to found after building the railroad but before finishing the mine. These rules apply to all tiles, of course- not just mountains.

The city tile requires no population to work it, and is always working, so any food produced on it directly contributes to growth. For sustainable city growth, it is absolutely preferable to build cities on tiles that naturally yield food and benefit from irrigation. At the start of the game, plains (:food::food::hammers::commerce:) are ideal and shield grassland (:food::food::hammers::commerce:) is overkill, as there is no benefit to irrigating grassland under despotism.

Note furthermore that doing something like working a mountain gold mine or running an entertainer, in which zero food is being produced, essentially cashes in the 2:food: surplus from a strong city tile.
 
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