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Factions and Social Engineering

One key match is wealth with morgan. with his existing econnoy bonus, the =!economy from wealth get him up the the majic level where he get =1energy per square without having to use Free market with its huge penalties. The morale penalty in welath is less concern to morgan than others because it is partially redundent of his support penalty. His does not build large armies, but tends to fight with probes and energy credits.
 
The believers and Free Market.

With the believers you get !@#$y tech anyway, so just say to hell with reaserch. Go Free market (when doctorine power is alearned) and put a punishment sphere in every city. MUCHO money and NO drones. Sell off all drone reducing facilities (rec commons, hologram theatres, ect) and stock up on cash. You can then buy any tech you need and failing to get many of the earlier secret projects (human genome and such) is no big deal since making people happy is no longer an issue..
 
The key is exploiting strengths while covering weaknesses. For the Peacekeepers, I've found an affinity for this:
Democratic\Free Market\Power(or Knowledge).
 
For the University, I have found that a PoliceState/Green/Knowledge works quite well, as long as you have the Hunter-Seeker Algorythm. (Knowledge adds to the already miserable probe weakness; your huge technology weakness will defeat the purpose of this otherwise).
 
Would anyone ever play the Believers and use Fundamentalism? 40% reduction in science research is pretty bad, and the benefits of Fundamentalism seem negligible to me.
 
Well, I seem to be the only hardcore Believer player so I will answer S1m0ne's question.

If you are wanting reaserch at all do not play the believers. With them go fundi when at war so that the enemy can not mind control there cities you capture back. When not attacking an enemy I would normally say go democracy. This is not to prevent the tech lose, but becasue that is the only way I get a bonus to efficiency.

I tend to go

Not attacking an enemies main island...
Democracy
Free market
Power
Cyberethic

Attacking a mian island
Democracy/Fundi
Free Market
Power
Cyberethic/Thought Control
Either Fundi or Thought Control but not both.

Then again if I do by some chance get Hunter Seeker then the Fundi/Thought Control is not needed.

On a side note, I have found that most all my stratagies for the believers work with the Free Drones, you just do a little less fighting since you do not have the +25% attack bonus.
 
The benefits of Fundy are quite negligible. One can safely ignore it. With the University, just make sure you get the Hunter-Seeker Algorithm and you're home free. Otherwise, just make sure you have plenty of "Scout" units.
 
As several people have already mentioned, the Hunter-Seeker Algorithm is vital with the University. Your opponents may steal a few techs in the early 200 mission years, but after that, you can safely change to Knowledge. I also go for Green Economics and Simple Society. Late in the game, when most bases have high production, I switch to Democracy as the -2 Support can be neglected. Here, another key Secret Project is the Living Refinery, which cancels out the negative Support effect.
 
Originally posted by Sukenis
Well, I seem to be the only hardcore Believer player so I will answer S1m0ne's question.

If you are wanting reaserch at all do not play the believers. With them go fundi when at war so that the enemy can not mind control there cities you capture back. When not attacking an enemy I would normally say go democracy. This is not to prevent the tech lose, but becasue that is the only way I get a bonus to efficiency.

I tend to go

Not attacking an enemies main island...
Democracy
Free market
Power
Cyberethic

Attacking a mian island
Democracy/Fundi
Free Market
Power
Cyberethic/Thought Control
Either Fundi or Thought Control but not both.

Then again if I do by some chance get Hunter Seeker then the Fundi/Thought Control is not needed.

On a side note, I have found that most all my stratagies for the believers work with the Free Drones, you just do a little less fighting since you do not have the +25% attack bonus.

How can you win a war if your weapons are outdated from lack of research?...also cyberethics for the Believers I think is very funny since it sort of go against their ideals :D
 
When you have a 25% bonus to all attacks, the outdated weapons are not that bad. Plus you can keep a decent tech standing with plenty of probe teams. I have played games (and won) where I got new teechs every 50-100 turns. Just steal techs and get a faction to submit to you and have them do your tech gathering.

Also Cyberethic is good for my believer strat becasue the penalty (drones) are cancelled out by punishment spheres. And why does Cyberethic go against there ideals? I am lost on that one.:)
 
I aaalways play the Hive

and I aaalways use;

Police State
Planned
Power
Thought Control

I feels good to be a dictator, image all the good things I can do for the people :D
 
Chairman Yang,

Why thought control. the benefits are mostly wasted due to the other S.E. choices you made. +2 Probe is about all you will get.
 
Mostly because the name, hehe.

No seriously, if negative aspects of Cybernetic is negated I use it instead. Otherwise, +2 probe isnt too bad...especially if you dont have Hunter-Seeker.
 
Since I normally play the Believers, I normally ignore my probe rating. The base they get along with a punishment sphere in every city tends to give the protection I desire. Also as the Hive, the bonus to efficency is not important with the unrealized -4 from police state and planned.
 
I play more on Ideology, I guess its a flaw at least from a gamers perspective; but I simply cant choose democracy or market economy even if the benefits are better...Born to nerve-staple. :borg:
 
I usually play as the Spartans, and the way I set up my social engineering depends on whether or not I get certain secret projects.

For example, if I can get the Living Refinery (+2 Support), I have much less to lose when I decide to switch to Democratic.

Another example is the Cloning Vats. Since they eliminate the negatives of Power, there is absolutely NOTHING to lose when selecting Power.

Basically, without secret projects, I run my social engineering as the Spartans like so:

- Frontier/Police State/Fundamentalist
- Simple/Planned
- Knowledge

With the Living Refinery and Cloning Vats:

- Democratic
- Planned
- Power
- Eudaimonia


And as for the Hive, my second favourite, these are the social engineering choices I use regardless of secret projects:

- Police State (Obvious reasons)
- Planned (Obvious reasons)
- Power (Obvious reasons)
- Eudaimonia (Eliminate innate economic penalty of Hive. Reduced Morale hardly hurts since Power neutralises this penalty somewhat).
 
I usually neglect the support field, since I tend to give all my units the 'Clean Reactor' ability. Then, just cruisers\destroyers\battleships with AAA and deep space radar and the 'fighters' with the air power ability and deep space radar (+ other units with two special abilities other than clean), claim support.
Its quite nice. The extra cost units get coz of this is easily overcomed: you just use the minerals you save to build economical base buildings.

Else, I use green, since I don't really care about growth; cloning vats take care of that ****, Knowledge value is also fun, democratic is usefull and the Backbone-project with Cybernetic rules. +4 planet, +4 research, -2 growth, -2 spies(can't make my brain work. too much school...). Fun.
 
Normaly I began to look about social Planing only in long game
somtime i go to green democracy and Knowledge ,
I am not realy understanding this part of the game mostly I win a diplomatic victory when I conquered most of the world I tried the other victory as well I try to expand as much as possible and atack my neibourght as soon as possible I betrated everybody and lend money to nobody , the most quuick game was a Conquer victory with the Beliver 2234 a bad score but a quick game
 
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