[GS] Fail to kill cleopatra and also to load some icons..

sunny19879394

Chieftain
Joined
Dec 11, 2019
Messages
29
Dear all,

First of all really thanks for solving my problems now all UAs, UIs and UB abilities works fine.

Now problems are the arts....I think photos below speaks better than words in this case.....

Basically I do not know the exact way for putting these icons as different tutorials from different countries and forums taught slightly differently so possibly I may mess up sth. Anyway what I can only do is to zip the whole mod here......If there is a file that you all want to show I can post seperately as well.....

Not work good:

upload_2020-2-12_21-49-37.png

Cleo still there
upload_2020-2-12_21-51-10.png

The civ leader icon cannot be shown
upload_2020-2-12_21-52-27.png

Civ icon cannot be shown.

Others icons behave very well as below, which further makes me do not understand why the above cannot..

upload_2020-2-12_21-54-5.png

Pedia No problem
upload_2020-2-12_21-55-11.png

Progress Icon OK
upload_2020-2-12_21-56-20.png

Loading no problem (I haven't make icon for UB and UU)
upload_2020-2-12_21-58-0.png

Selection screen OK.
 

Attachments

From Rob's Anno Domini mod
Code:
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="22"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv22.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="30"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv30.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="32"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv32.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="36"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv36.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="44"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv44.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="45"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv45.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="48"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv48.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="50"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv50.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="64"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv64.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="80"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv80.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="128"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv128.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="200"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv200.dds"/>
		<Row Name="ICON_ATLAS_ANNOCIVS"					IconSize="256"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiCiv256.dds"/>
And
Code:
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="32"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders32.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="45"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders45.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="48"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders48.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="50"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders50.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="55"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders55.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="64"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders64.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="80"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders80.dds"/>
		<Row Name="ICON_ATLAS_ANNO_LEADERS"				IconSize="256"	IconsPerRow="8"		IconsPerColumn="8"	Filename="AnnoDominiLeaders256.dds"/>
Rob may have more sizes than are 100% needed but I know Anno Domini works with regard to Icons showing properly.

------------------------------------------------

I'm pretty sure there was a tutorial in the Tuts & Refs subforum for Civ6 on getting rid of Cleo showing instead of your desired leader.
 
Update of today.

I have added more Icons like Rob, nothing happens.

However once I try to reference the tutorial below, to create .tex , .xlp, and .artdef in order to remove cleopatra, cleopatra was still there but the two icons works! Better than nothing.

https://forums.civfanatics.com/thre...atra-in-the-dip-screen-make-blp-files.611608/

Anyway I zip the latest mod again here, and also a brief summary of what I have did so that it can be easy to see what I have did wrong:

What I did for Icons:
1. Make icon dds fies. Add them to the Modbuddy project
2. Launch Asset Editor , make a new XLP with UITexture class and load all the icons. .tex auto appears
3. Add the XLP and .Tex files into Modbuddy project.
4. Write the icon xml
5. Update Art.xml file by adding below code
</Element>
<Element>
<libraryName text="UITexture"/>
<relativePackagePaths>
<Element text="LeaderIcon"/>
<Element text="CivIcon"/>
</relativePackagePaths>

6. Import all the .dds and .tex, XLP into the front end and in game action, update Icon

What I did for cleopatra :
1. Make Fallbacks dds
2. Launch Asset Editor, make new XLP. .tex auto appears
3. Make new artdef, by asset editor, add new element with my leader Name, add animation named DEFAULT and with BLP entry my Fallbacks Photo.
4. Update Art.xml
5. Update art dependency files into the front end and in game action.

upload_2020-2-16_19-22-2.png

upload_2020-2-16_19-23-14.png
 

Attachments

Solved. When I edit the mod.art.xml I load in "Fallbackleaders.artdef" but my artdef name is "Leaderfallbacks.artdef".....Luckily by checking the .dep file it is finally resolved.
 
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