BillChin
Prince
- Joined
- Jan 7, 2002
- Messages
- 494
I am new to the game, having gotten it for Christmas. I have been playing non-stop since. Mostly starting new games with different civs experimenting with different early build outs.
I have tried all the civs at Monarch level and have a few suggestions for other newbies. Distance from the Palace is a major hindrance to production. At about 15 squares cities, no matter how large, produce one shield.
To counter this, I find the "magic square" to be an efficient build out method. In the early game, the capital can access all the squares within two, except the corners. This is where I build my first cities! Ridiculously close, but there is almost no loss of production or gold. There is also much less risk from Barbarians.
Using this method I can crank out early units, workers, settlers, research, gold, whatever I need. The magic square is almost as fast as using slavery and killing masses of population over time. I have used the slave camps, and it is very effective, but I find it distasteful.
For both the "magic square" and slave camps, these cities become worth little by the end of the first age. What I do is put a temple and a library and maybe a cathedral in these cities and limit the population to 2 or 3.
For slave camps that hurry the production by killing pop, the wheat and cow resources on grass are worth everything. With those I can crank out units every three or four turns. Usually, one slave camp to one resource is more efficient than one city hogging two icons. These cities are not useable later, so I often build a real city next to them to take over after the slave era.
If you choose slave camps, also know that this is a great way to boost production in distant cities, both by killing pop and disbanding units.
Best civs for a fast build are expansionist to scout out the best terrain and industrious for the double fast workers.
I have tried all the civs at Monarch level and have a few suggestions for other newbies. Distance from the Palace is a major hindrance to production. At about 15 squares cities, no matter how large, produce one shield.
To counter this, I find the "magic square" to be an efficient build out method. In the early game, the capital can access all the squares within two, except the corners. This is where I build my first cities! Ridiculously close, but there is almost no loss of production or gold. There is also much less risk from Barbarians.
Using this method I can crank out early units, workers, settlers, research, gold, whatever I need. The magic square is almost as fast as using slavery and killing masses of population over time. I have used the slave camps, and it is very effective, but I find it distasteful.
For both the "magic square" and slave camps, these cities become worth little by the end of the first age. What I do is put a temple and a library and maybe a cathedral in these cities and limit the population to 2 or 3.
For slave camps that hurry the production by killing pop, the wheat and cow resources on grass are worth everything. With those I can crank out units every three or four turns. Usually, one slave camp to one resource is more efficient than one city hogging two icons. These cities are not useable later, so I often build a real city next to them to take over after the slave era.
If you choose slave camps, also know that this is a great way to boost production in distant cities, both by killing pop and disbanding units.
Best civs for a fast build are expansionist to scout out the best terrain and industrious for the double fast workers.