Faster Learning by Doing with Guidance by specialist?

historix69

Emperor
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Sep 30, 2008
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I noticed 2 different situations in the game :
- a type of free colonist works a job and there is no specialist for this job in the colony and
- a type of free colonist works a job next to a specialist for this job.

I would guess that in the 2nd case the free colonist should learn the new job much faster due to guidance. However the average turns to learn a specialisation are very high in both cases, around 80-100 turns on marathon (with all the boni from nation, leader and FF). So I guess that there is no effect of guidance or example implemented.
 
@historix69 :
The idea is not bad. :thumbsup:
And it is actually not difficult to do either.

It would take me about 30min probably.
(Including to have a "LbD_LearnByTeacherIncrease" XML attribute for balancing.)

Just need to find the time ... :dunno:
 
What about following (more complex) case :
A free colonist already has spent N turns working in a job but has not yet reached specialty. Now a school/college/university is available and the colonist joins it to learn the specialty faster. Does he get a discount on his school time?

This is tricky since currently the final specialty is not connected with a certain student but is an abstract setting placed in the education dialog and is (randomly) applied to the next student to graduate. To get a discount, the student would have to join school/college/university with a preset specialty to learn. This would remove some player freedom to do last minute decisions what a student really learned in the last 20-100 turns.
 
Does he get a discount on his school time?
No, the School Sytem does not work like that. It is really actually pretty "dumb".
It does not think on "Single Students" - it just checks the Yields produced by all Stundents - for the next "Graduation".

There is no good / performant / reasonable way to connect those 2 features. :dunno:
The effort and risk are simply too much ...
 
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