Incoming civilization - Don't hesitate to commentate on the design while I'm working on it.
The code is entirely sql and all the art is there, so this shouldn't take much time.
France - Louis XIV => art by Janboruta from this mod by JFD
UA - Grandeur
+2 Production and Tourism and +1 Great General / Great Admiral points from World and National Wonders. +2 Food from Great Works and Great Person Tile Improvements. Mounted Melee, Armored and Artillery Units gain Experience faster and have no upgrade cost.
UU1 - Classe Océan (unique UnitClass) => art by janboruta from this mod by JFD
Unlocked at Navigation (obsolete at Dynamite ; upgades into Cruiser)
500 Production cost
Can only have 6 at the same time (with unique names)
30 CS / 42 RCS / 2 Range
4 MP / 2 Vision
Armé Pleinement - +30 max HP ; Is immune to plague promotions ; +10 HP when healing
Flagship - +15% CS owned to Naval Units within 2 tiles
Cannot Attack in Melee
List of unique names for Classe Océan units :
- La Montagne
- L'Orient
- Le Vengeur
- Le Majestueux
- L'Austerlitz
- Le Marengo
- Le Monarque
- Le Montebello
- L'Impérial
- Le Tonnant
- Le Roi-de-Rome
- L'Inflexible
- Le Héros
- Le Formidable
- Le Souverain
UNW - Vincennes (unique BuildingClass)
Unlocked at Chivalry
Only 1 allowed in the Empire
125 Production cost, scaling with number of Cities / No Pop requirement
Provides a free Castle and spawn a Knight when built
+1 Horse
Gain bonus from UA
Allows the Construction of one of three unique National Wonders : the Sainte-Chapelle, the Bastille or the Tuileries (see spoiler below)
3 GWorks of Writing slots (+3 GGeneral and GAdmiral points and +10 Gold when filled with GWWritings from different Eras)
1 Civil Servant specialist
UNWa - Sainte-Chapelle (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Bastille or Tuileries are built in the City
Requires the Fealty Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
Spawns a Great Musician and a Great Prophet when built
Gain bonus from UA
+15% Tourism in the City during WLTKD
+2 Culture per Ideology Tenet adopted
+100 HP to the City
Gain 5 % of the points needed to finish the next Great Musician in the City whenever finishing a Building in the City from the Medieval Era or later.
Grants the "Paladii" promotion to Gun Units in the Empire (+10 max HP)
2 GWMusic slots (+5 Tourism and +10 Faith when filled with GWMusic from the same Civilization)
UNWb - Bastille (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Sainte-Chapelle or Tuileries are built in the City
Requires the Statecraft Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
+100 Spy Points
Provides a free Constabulary in the City and spawns 1 Canons when built.
+1 Iron
Gain bonus from UA
+2 Culture per Ideology Tenet adopted
Gain 5 % of the points needed to finish the next Great Writer in the City whenever finishing a Building from the Medieval Era or later.
Grants the "Quo Ruit Et Letum" promotion to Gun Units in the Empire (+25% CS when attacking fortified Units).
UNWc - Tuileries (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Sainte-Chapelle or Bastille are built in the City
Requires the Aesthetic Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
Spawns a Great Artist and 3 Pikemen when built.
Gain bonus from UA
+2 Culture per Ideology Tenet adopted
+2 Gold and Culture to all cultural Guilds in the Empire
Gain 5 % of the points needed to finish the next Great Artist in the City whenever finishing a Building from the Medieval Era or later.
+50% Supply from Citizens in the City
Grant the "Fédérés" promotion to Gun Units in the Empire (+5% CS per consecutive attack against the same target within the turn)
3 GWArt / Artifact slots (+10 Production when filled with GWArt / Artifacts from the same civilization)
UU2 - Grognards (unique UnitClass) => art by janboruta from this mod by JFD
Unlocked at Gunpowder (obsoletes at Rifling ; upgrades into Fusilier)
400 Production / 600 Faith cost
Can only have 6 at the same time
31 CS
2 MP / 2 Vision
Discipline
Formation I
Dauntless - Receive 5 less damages from all sources ; +5 hp when healing
Exemplar - +15% CS to owned Land Units within 2 tiles
UB - Hall des Métiers (replaces Customs House) => art by janboruta from this mod by JFD
Unlocked at Guilds
350 Production cost
+2 Culture
+2 Production
+2 Science
+2 Gold to Trade Routes to/from the City
-1 Unhappiness from Poverty
-1 Unhappiness from Urbanization
1 Merchant specialist
Unlocks the Guilde des Commerçants, Guilde des Artisans and Guilde des Savants in the City. (see spoiler below)
UBa - Guilde des Commerçants (unique BuildingClass)
Requires Hall des Métiers in the City
Cannot be built if Guilde des Artisans or Guilde des Savants are built in the City
300 Production cost
+2 Food to Towns worked by the City
Great Merchants are generated 25% faster in the City.
1 Merchant specialist
+3 Great Writer points (from free Building)
UBb - Guilde des Artisans
Requires Hall des Métiers in the City
Cannot be built if Guilde des Commerçants or Guilde des Savants are built in the City
300 Production cost
+2 Food to Manufactories worked by the City
Great Engineers are generated 25% faster in the City.
1 Engineer specialist
+3 Great Artist points (from free Building)
UBc - Guilde des Savants
Requires Hall des Métiers in the City
Cannot be built if Guilde des Commerçants or Guilde des Artisans are built in the City
300 Production cost
+2 Food to Academies worked by the City
Great Scientists are generated 25% faster in the City.
1 Scientist specialist
+3 Great Musician points (from free Building)
The code is entirely sql and all the art is there, so this shouldn't take much time.
France - Louis XIV => art by Janboruta from this mod by JFD
UA - Grandeur
+2 Production and Tourism and +1 Great General / Great Admiral points from World and National Wonders. +2 Food from Great Works and Great Person Tile Improvements. Mounted Melee, Armored and Artillery Units gain Experience faster and have no upgrade cost.
Spoiler Unique Promotion :
Ultima Ratio - Gain bonus Experience from combat. Upgrading this Unit costs no Gold.
UU1 - Classe Océan (unique UnitClass) => art by janboruta from this mod by JFD
Unlocked at Navigation (obsolete at Dynamite ; upgades into Cruiser)
500 Production cost
Can only have 6 at the same time (with unique names)
30 CS / 42 RCS / 2 Range
4 MP / 2 Vision
Armé Pleinement - +30 max HP ; Is immune to plague promotions ; +10 HP when healing
Flagship - +15% CS owned to Naval Units within 2 tiles
Cannot Attack in Melee
Spoiler List of unique names :
List of unique names for Classe Océan units :
- La Montagne
- L'Orient
- Le Vengeur
- Le Majestueux
- L'Austerlitz
- Le Marengo
- Le Monarque
- Le Montebello
- L'Impérial
- Le Tonnant
- Le Roi-de-Rome
- L'Inflexible
- Le Héros
- Le Formidable
- Le Souverain
UNW - Vincennes (unique BuildingClass)
Unlocked at Chivalry
Only 1 allowed in the Empire
125 Production cost, scaling with number of Cities / No Pop requirement
Provides a free Castle and spawn a Knight when built
+1 Horse
Gain bonus from UA
Allows the Construction of one of three unique National Wonders : the Sainte-Chapelle, the Bastille or the Tuileries (see spoiler below)
3 GWorks of Writing slots (+3 GGeneral and GAdmiral points and +10 Gold when filled with GWWritings from different Eras)
1 Civil Servant specialist
Spoiler French Policy UNW :
UNWa - Sainte-Chapelle (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Bastille or Tuileries are built in the City
Requires the Fealty Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
Spawns a Great Musician and a Great Prophet when built
Gain bonus from UA
+15% Tourism in the City during WLTKD
+2 Culture per Ideology Tenet adopted
+100 HP to the City
Gain 5 % of the points needed to finish the next Great Musician in the City whenever finishing a Building in the City from the Medieval Era or later.
Grants the "Paladii" promotion to Gun Units in the Empire (+10 max HP)
2 GWMusic slots (+5 Tourism and +10 Faith when filled with GWMusic from the same Civilization)
UNWb - Bastille (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Sainte-Chapelle or Tuileries are built in the City
Requires the Statecraft Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
+100 Spy Points
Provides a free Constabulary in the City and spawns 1 Canons when built.
+1 Iron
Gain bonus from UA
+2 Culture per Ideology Tenet adopted
Gain 5 % of the points needed to finish the next Great Writer in the City whenever finishing a Building from the Medieval Era or later.
Grants the "Quo Ruit Et Letum" promotion to Gun Units in the Empire (+25% CS when attacking fortified Units).
UNWc - Tuileries (unique BuildingClass)
Unlocked at Machinery
Only 1 allowed in the Empire
Requires Vincennes in the Empire
Cannot be built if Sainte-Chapelle or Bastille are built in the City
Requires the Aesthetic Policy Tree Opener
125 Production cost, scaling with number of Cities / No Pop requirement
Spawns a Great Artist and 3 Pikemen when built.
Gain bonus from UA
+2 Culture per Ideology Tenet adopted
+2 Gold and Culture to all cultural Guilds in the Empire
Gain 5 % of the points needed to finish the next Great Artist in the City whenever finishing a Building from the Medieval Era or later.
+50% Supply from Citizens in the City
Grant the "Fédérés" promotion to Gun Units in the Empire (+5% CS per consecutive attack against the same target within the turn)
3 GWArt / Artifact slots (+10 Production when filled with GWArt / Artifacts from the same civilization)
UU2 - Grognards (unique UnitClass) => art by janboruta from this mod by JFD
Unlocked at Gunpowder (obsoletes at Rifling ; upgrades into Fusilier)
400 Production / 600 Faith cost
Can only have 6 at the same time
31 CS
2 MP / 2 Vision
Discipline
Formation I
Dauntless - Receive 5 less damages from all sources ; +5 hp when healing
Exemplar - +15% CS to owned Land Units within 2 tiles
UB - Hall des Métiers (replaces Customs House) => art by janboruta from this mod by JFD
Unlocked at Guilds
350 Production cost
+2 Culture
+2 Production
+2 Science
+2 Gold to Trade Routes to/from the City
-1 Unhappiness from Poverty
-1 Unhappiness from Urbanization
1 Merchant specialist
Unlocks the Guilde des Commerçants, Guilde des Artisans and Guilde des Savants in the City. (see spoiler below)
Spoiler Unique Guilds :
UBa - Guilde des Commerçants (unique BuildingClass)
Requires Hall des Métiers in the City
Cannot be built if Guilde des Artisans or Guilde des Savants are built in the City
300 Production cost
+2 Food to Towns worked by the City
Great Merchants are generated 25% faster in the City.
1 Merchant specialist
+3 Great Writer points (from free Building)
UBb - Guilde des Artisans
Requires Hall des Métiers in the City
Cannot be built if Guilde des Commerçants or Guilde des Savants are built in the City
300 Production cost
+2 Food to Manufactories worked by the City
Great Engineers are generated 25% faster in the City.
1 Engineer specialist
+3 Great Artist points (from free Building)
UBc - Guilde des Savants
Requires Hall des Métiers in the City
Cannot be built if Guilde des Commerçants or Guilde des Artisans are built in the City
300 Production cost
+2 Food to Academies worked by the City
Great Scientists are generated 25% faster in the City.
1 Scientist specialist
+3 Great Musician points (from free Building)
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