Favorite civ on diety and why?

MeowTau

Chieftain
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Sep 25, 2010
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I am loving the Romans myself.

1. The UU ballista and trebuchet occur relatively early and at the same time. I've found this makes surviving early AI rushes a lot more likely. In addition it is easy to conquer as legions can often walk over towns without any siege. The ballista really doesn't need to be upgraded until cannons.

2. The 25% bonus to production really helps get those crucial early buildings up quickly. Mid game I will sometimes immediately buy new buildings in my capital just so all my other cities can start building immediately with a 25% production bonus.

3. The legions construct road ability allows me to get by on a few less workers early game, and quickly throw up roads to conquered cities.

But I'd love to learn a few things. What is your favorite civ for taking on diety, and why?
 
Persia

1. Immortals are pretty overpowered at both offense and defense. Also their required tech is super early and they have no resource req. Plus they have a simple, effective upgrade path on which they keep their unique ability ... pro!

2. GA's are super powerful and the first happiness GA tends to fall around when I want to take my defense on the offense. +1 movement is no joke.

3. Not having to build CI for the +50% GA length is nice, and building it in games where I can makes Taj = an insta win :P
 
So far:

Alexander: UA + Patronage was disgusting and an easy diplomatic victory despite running a one city challenge and having limited gold.

Iroquois: Didn't play very far, abilities didn't seem that useful but I didn't start near much forest.

China: +45% generals are amazing, paper makers are pretty darn good. Also stopped playing this game midway though.

Aztec: Jaguars heal on kill, which transfers to upgrades, allows your elite troops to get out of many sticky situations and take on swarms of enemies. Unique building is extremely good, grows cities quickly. Unique ability of limited use past early game. I am coming close to completing this one.

Would definitely say Greeks were the most powerful followed by the Chinese. Aztecs grew on me though.
 
Huh, wasn't aware the heal on kill was kept thru promotions. That would be pretty appealing when the AI fields swarms of obsolete units that try to plink you down at -1hp each.
 
Huh, wasn't aware the heal on kill was kept thru promotions. That would be pretty appealing when the AI fields swarms of obsolete units that try to plink you down at -1hp each.

It is most satisfying.

I've only played two games on Deity so far, one with the Iroquois (I can't get them to work properly, although I know the potential is there) and the other with the Romans.

Well, I'm still playing my game with the Romans. It's not going so well.

My Iroquois game was quit about half way through. I found that the map I was on simply did not bode well with their abilities. I mean, I started with absolutely no forest or jungle anywhere near me, negating the 'forests in boundaries are roads' thing, and then my UU, which I was going to use to kill my enemies, wasn't that great because the enemy civs chopped all the forest around their cities.

I'm going to give them another shot, but they're really really luck dependent.
 
China is probably stronger than Greece for most maps. Paper Makers rock.

Greece is better on smaller maps for Domination wins.

Babylon is a pretty distant third.
 
I'm a warmonger , and since i am not fond of losing units i prefer Japan UA .
 
I like to switch between Civs, sometimes I win, sometimes I lose and typically starting location is a more deciding factor than my civilization's bonuses - but in general there are three I'd rather be myself than have an enemy out of them early on.

In order of winning as them: :-)

1. Greece. Companions won me my first Deity in Civ5 and thought me to always cav-rush AI - they remained my favourite all that time. First two civs I meet are roadkills typically. Two powerful early Unique Units and forever enslavement of City States after you buy them helps quite a lot.
2. Japan. In sheer number of them, most my Deity victories are owed to Bushido combined with Samurai-made Great Generals
3. China. +45% combat bonus from a great general and Paper Makers in all cities adding to cash instead of draining it. And Chu-ko-nu on top of that, what's not to love.

Still, your Civ isn't everything, bonus to defence in own territory and Honor tree are as important as any trait your Civ might have.
 
Still, your Civ isn't everything, bonus to defence in own territory and Honor tree are as important as any trait your Civ might have.

Rationalism is made of win. The GG shows up soon enough, and I can live without the buffed flanking.

But you can't turbocharge all of those Trading Posts the AI spammed any other way. I find it usually lands for a global +50% Science, which is enough to lock in your tech lead for good. Just imagine if it were +2 like the game says it is...
 
Wow China is made of win. That extra 4 gold from the paper maker is insane. And the +45% great general means pretty much every unit has uu quality bonuses once you get a great general.

I'm liking how people prefer different social policies. I like rexing, and the 3 policies on the right side of liberty, as well as the entire piety tree are a staple of my games. I really wouldn't be able to maintain my sprawling empires and large cities without the happiness bonuses.
 
Greece is probably still the best, but it feels like cheating. I also like China, they're a lot more well rounded (you can fight early with the fast uber generals, you can fight in the middle ages with the CKN, you can use paper makers to get a long term advantage, and use citadels to defend). If you have enough space to expand early on, then France is also quite good. Songhai gets lots of early gold from barb camps which you can use to bribe a city state, and that's also nice.
 
Alexander. Companion cavalry rules and the Hellenic... trait really rocks for cultural and diplo games.
 
Songhai gets lots of early gold from barb camps which you can use to bribe a city state, and that's also nice.

I find that the pillage from city capture means much more than the barb cash. Not enough barb camps spawn early on standard settings for the extra barb Gold to make much of a difference.
 
3 deity games so far

easiest one: greece (domination or cultural) - horsemen are op at this point, uu horsemen are uber op at this point.

nice one, that actually made me think for a second: Siam. Probably due to a bug, the Siam Ellies are doing a buzillion siege damage. Also, on top of + food and + culture, AI will give you experienced units (+5 xp early, then +5 for each new age).

lastly, china. only one reason. Their uu is called Chuck.




and you know... walking around with some guys that roundhouse kick AI its pretty funny.



r0ck
 
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