I don't like CIV V's tile purchasing.
Trading Posts' bonuses are too lucrative.
Bring back Naval Transport Ships!
GET RID OF THE UNJUST WARMONGERING PENALTIES!
ENLARGE ALL MAPS CONSIDERABLY OR ALLOW LESS CIVILIZATIONS AT A TIME IN A SINGLE GAME (but introduce several new civilizations as well) AND GET RID OF THE RIDICOLOUS TALL VS WIDE CONCEPT!
Get rid of the old fashioned concept borne out of CIV I of 1 UPT!
In CIV III Armies were introduced and worked well, there was a limited number of units that were allowed within each army (or you can call them stacks), and the concept worked very well. Once you had a military leader available you were capable of raising an army, clicked the leader icon on the map and clicked "Raise Army" option, the icon would change (he'd hold a flag) and every unit you moved onto that tile would stack up with your leader and form an army. Once your army reached full size (it was just a few units, no limitless stacks) your army raising would be complete (or once you cancelled the "raise an army" order).
The only drawback was that those leaders during combat tended to almost always use the best unit available only, even if at very low strength(wounded) which often lead to your army's destruction.
A better setup would be to let any units except the Leader/Officer be destroyed but the army staying intact, just let the next strongest unit available to fight if the top one got kia'd.
These armies moved only as fast as the slowest unit within the stack, you had a limited number of units you could stack in an Army at a time (perhaps 4 or 5 units was tops, although they could be any type of units) and struck fear within the ranks of AI's units. Mostly because the AI never used Armies, wasn't made smart enough to do so back then, however, in CIV VI I'm sure AI would be more than capable of fighting using armies and then the playing field would even out making those "make AI smarter" demands way less popular.
Trading Posts' bonuses are too lucrative.
Bring back Naval Transport Ships!
GET RID OF THE UNJUST WARMONGERING PENALTIES!
ENLARGE ALL MAPS CONSIDERABLY OR ALLOW LESS CIVILIZATIONS AT A TIME IN A SINGLE GAME (but introduce several new civilizations as well) AND GET RID OF THE RIDICOLOUS TALL VS WIDE CONCEPT!
Get rid of the old fashioned concept borne out of CIV I of 1 UPT!
In CIV III Armies were introduced and worked well, there was a limited number of units that were allowed within each army (or you can call them stacks), and the concept worked very well. Once you had a military leader available you were capable of raising an army, clicked the leader icon on the map and clicked "Raise Army" option, the icon would change (he'd hold a flag) and every unit you moved onto that tile would stack up with your leader and form an army. Once your army reached full size (it was just a few units, no limitless stacks) your army raising would be complete (or once you cancelled the "raise an army" order).
The only drawback was that those leaders during combat tended to almost always use the best unit available only, even if at very low strength(wounded) which often lead to your army's destruction.
A better setup would be to let any units except the Leader/Officer be destroyed but the army staying intact, just let the next strongest unit available to fight if the top one got kia'd.
These armies moved only as fast as the slowest unit within the stack, you had a limited number of units you could stack in an Army at a time (perhaps 4 or 5 units was tops, although they could be any type of units) and struck fear within the ranks of AI's units. Mostly because the AI never used Armies, wasn't made smart enough to do so back then, however, in CIV VI I'm sure AI would be more than capable of fighting using armies and then the playing field would even out making those "make AI smarter" demands way less popular.