1) How exactly city "tile" works? I'm in a situation where enemy city I try to attack is big enough to visually cover 4 tiles around it. It's nothing new BUT looks like I can't attack units in this 4 tiles without destroying defenses as well - they are treated like city tiles. So my questions is - WTH?
2a) Is there anyway to force order in conquered city? I have that one city taken from my enemy which was initially 25 pop (not it's 10). And still rioting over and over again. It'd be nice if there where something like this courthouse building in Civ 5 which prevents city from rioting.
2b) Is there anyway to destroy your own buildings in a city? In conquered one I have there are plenty of buildings that increase unhappiness and unhealthyness which I don't want at all.
3) Can hero units be rebuilt after death?
4) How exactly unit matching in battle works? In pure Civ IV it was matching best defender in stack against unit that is currently attacking. But here I allways have enemy units kill my wounded hero in stack while there are lots of full-health full-power units in the stack.
5) How exactly healer units work? I don't see much of a difference in healing speed between stacks that have healer and stacks that don't.
2a) Is there anyway to force order in conquered city? I have that one city taken from my enemy which was initially 25 pop (not it's 10). And still rioting over and over again. It'd be nice if there where something like this courthouse building in Civ 5 which prevents city from rioting.
2b) Is there anyway to destroy your own buildings in a city? In conquered one I have there are plenty of buildings that increase unhappiness and unhealthyness which I don't want at all.
3) Can hero units be rebuilt after death?
4) How exactly unit matching in battle works? In pure Civ IV it was matching best defender in stack against unit that is currently attacking. But here I allways have enemy units kill my wounded hero in stack while there are lots of full-health full-power units in the stack.
5) How exactly healer units work? I don't see much of a difference in healing speed between stacks that have healer and stacks that don't.