few question abt gp farm

And you also really don't want to be whipping in your GP city! Not without good reason! I can almost understand Globe theater being used for someone who has a fettish for nation-hood, but again, NOT in the GP city!


The GP farm is by definition the quickest city to re-grow in population.
makes sense to use slavery and circonscription in it, doesn't it ?

¨Shutting down¨ the GP pool for a few turns because you need fast growth to help military production (or even infrastructure building with slavery ) won't hurt in the long run.
Plus it is fun the flood the battlefield with muskets for instance.

HAve you noticed that the best food locations are generally AIs capital.
Culture and unhappiness to fight. One more reason to build the Globe in there.
 
So, your GPfarm (high pop, I guess) has no happiness problems, even at war?

I would like to see it, please.

Best regards,

Each specialist requires food to run. This depletes the rate at which the food box grows. At the point where the city grows to the size where you get your first unhappy person due to crowdedness, every experienced player knows to JAM at this point. By jamming with scientists (usually but others are ok), you prevent the city from getting the unhappy people, while you get in as many specialists as you possibly can without starving the city down.

Unhappiness isn't really the problem. It is FOOD. Plenty of food, not silly cottages, or other gimmicks.

The next priority is what to use to MAXIMIZE all those specialists. Anyone who trades off Oxford for Globe Theatre doesn't understand the inner workings too well. Lets be honest, a big reason people like to hit caste then run scientists is for the huge sci-bonus. The pill bottles are great, even if a nation is bankrupt you can still hold the tech lead. Now here is how things work...

Your commerce contributs to your science output...
Your pill bottles (test tubes?) also contribute....
Libraries... Universities... multiply these effects..

The buildings multiply BOTH your commerce & pill bottles.
So when you have multiple scientists running... and all your other absorbed GPs which are making Pill bottles also(even the non scientists due to Rep.), that' all adds up.

You put in a science building, and ALL THAT is filtered through the bonus. You're getting HUGE bonuses here, and 2 birds with one stone so to speak.

Now, someone who tries to tell you that it's better to build GT because you can temporarily squeeze in an extra person or two is fooling you. That is not going to make up for the huge bonus loss you are incurring. Just count the science output you get from an extra GP, then compare that to the total commerce & pills multiplied by modifiers.

If you still fail to understand this, then all I can suggest is TRUST the mathematics behind it.

And a major issue that doesn't seem mentioned... if you are running a lot specialists, you are eating a lot of food. This restricts city growth. Cities with restricted growth don't need to worry about happiness as much as others.

Of course, if you want to specialize your city for hammer production through GP farming, you replace oxford with IronWorks. Again, using GT just doesn't work. And while a newb may argue that you could mix GT WITH IW or Ox, that doesn't fly either. Because now you have to remove NE from the picture, which as we all know, should be a priority for the GP in the first place.
 
Interesting mention about golden ages as late use of great people. The only stuff I have read is that this is usually a waste of GP, which obviouslyin the early mid game it probably is, but In the late game with lots of cities and production etc is it worth it?

So undere what circumstances would you how late is late etc....
 
Golden ages are great when (1) most of your cottages have matured into towns, and (2) you're in universal sufferage. Now all those towns generate (in addition to the commerce and food they were already generating) two hammers each.

This turns commerce cities into huge production cities as well. It's especially nice for building spaceship parts.
 
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