FF->Next War?

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Chieftain
Joined
Jul 21, 2007
Messages
11
Hallo!
I'm sure if this belongs here, but...
1. I've found the portion of python that allows starbases to autconstruct missiles.
2. Any edit I make to this section does not show up in game (I.E: Reducing the time between missiles to 2)
3. Does anyone know how I can tweak it to add destroyers or fighters to production list?
4. Does anyone know how I can adapt this to Next War as "improvement factories" (I.E: A fort produces warrior, swordsman, maceman...)

If anyone can help me, I'd greatly appreciate it!
 
There are probably methods written in the SDK, which you would need to edit as well.
I personally have no direct experience in SDK modding, so unfortunately I can't be more specific.
 
you are right.

Incidentally, yesterday I was checking out the eventhandlers of the supplied mods to find a method suitable for subverting inorder to make squadrons gain EXP.
Jon wrote the eventbla.py file very neatly organised with clear comments, you need the section called 'starbase stuff'. (line 780, turns to missile line 889)


Good luck modding :)

edit: p.s. Don't know how much exp you have with modding Civ4...but you need to look in the ../Yourmod/Assets/Python directory
 
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