Files changed by Patch v1.52

CyberChrist

You caught my attention
Joined
Dec 6, 2001
Messages
1,426
Location
The Matrix
Following is list of the files that was changed with patch v1.52 - which is considerably longer than the list for v1.09.

Python
\Python\CvAdvisorUtils.py
\Python\CvDiplomacy.py
\Python\CvEventManager.py
\Python\CvGameUtils.py
\Python\CvUtil.py
\Python\PyHelpers.py

\Python\EntryPoints\CvAppInterface.py
\Python\EntryPoints\CvOptionsScreenCallbackInterface.py
\Python\EntryPoints\CvScreensInterface.py
\Python\EntryPoints\CvTranslator.py
\Python\EntryPoints\PbMain.py

\Python\PitBoss\PbAdmin.py
\Python\PitBoss\PbWizard.py

\Python\pyHelper\Unit.py
\Python\pyHelper\UnitEntity.py

\Python\pyWB\CvWBDesc.py

\Python\Screens\CvAdvisorScreen.py
\Python\Screens\CvCivicsScreen.py
\Python\Screens\CvDanQuayle.py
\Python\Screens\CvDawnOfMan.py
\Python\Screens\CvDebugInfoScreen.py
\Python\Screens\CvDomesticAdvisor.py
\Python\Screens\CvEraMovieScreen.py
\Python\Screens\CvForeignAdvisor.py
\Python\Screens\CvHallOfFameScreen.py
\Python\Screens\CvInfoScreen.py
\Python\Screens\CvIntroMovieScreen.py
\Python\Screens\CvMainInterface.py
\Python\Screens\CvMilitaryAdvisor.py
\Python\Screens\CvOptionsScreen.py
\Python\Screens\CvPediaBonus.py
\Python\Screens\CvPediaBuilding.py
\Python\Screens\CvPediaCivic.py
\Python\Screens\CvPediaCivilization.py
\Python\Screens\CvPediaFeature.py
\Python\Screens\CvPediaHistory.py
\Python\Screens\CvPediaImprovement.py
\Python\Screens\CvPediaLeader.py
\Python\Screens\CvPediaMain.py
\Python\Screens\CvPediaProject.py
\Python\Screens\CvPediaPromotion.py
\Python\Screens\CvPediaReligion.py
\Python\Screens\CvPediaScreen.py
\Python\Screens\CvPediaSpecialist.py
\Python\Screens\CvPediaTech.py
\Python\Screens\CvPediaTerrain.py
\Python\Screens\CvPediaUnit.py
\Python\Screens\CvPediaUnitChart.py
\Python\Screens\CvReligionScreen.py
\Python\Screens\CvReplayScreen.py
\Python\Screens\CvTechChooser.py
\Python\Screens\CvTechSplashScreen.py
\Python\Screens\CvVictoryMovieScreen.py
\Python\Screens\CvVictoryScreen.py
\Python\Screens\CvWonderMovieScreen.py
\Python\Screens\CvWorldBuilderDiplomacyScreen.py
\Python\Screens\CvWorldBuilderScreen.py

\Python\System\unicodedata.pyd


XML
\XML\GlobalDefines.xml

\XML\Art\CIV4ArtDefines_Building.xml

\XML\Audio\Audio2DScripts.xml
\XML\Audio\AudioDefines.xml

\XML\BasicInfos\CIV4BasicInfos.xml

\XML\Buildings\CIV4BuildingInfos.xml

\XML\Civilizations\CIV4LeaderHeadInfos.xml

\XML\GameInfo\CIV4CivicInfos.xml
\XML\GameInfo\CIV4CultureLevelInfo.xml
\XML\GameInfo\CIV4DiplomacyInfos.xml
\XML\GameInfo\CIV4GameOptionInfos.xml
\XML\GameInfo\CIV4GameSpeedInfo.xml
\XML\GameInfo\CIV4GraphicOptionInfos.xml
\XML\GameInfo\CIV4HandicapInfo.xml
\XML\GameInfo\CIV4Hints.xml
\XML\GameInfo\CIV4PlayerOptionInfos.xml
\XML\GameInfo\CIV4ProjectInfo.xml
\XML\GameInfo\CIV4TurnTimerInfo.xml
\XML\GameInfo\CIV4UpKeepInfo.xml
\XML\GameInfo\CIV4WorldInfo.xml

\XML\Interface\CIV4InterfaceModeInfos.xml
\XML\Interface\CIV4SlideShowInfos.xml

\XML\Misc\CIV4DetailManager.xml
\XML\Misc\CIV4EffectInfos.xml

\XML\Technologies\CIV4TechInfos.xml

\XML\Terrain\CIV4BonusInfos.xml
\XML\Terrain\CIV4FeatureInfos.xml

\XML\Text\ *** ALL FILES ***

\XML\Units\CIV4ControlInfos.xml
\XML\Units\CIV4UnitInfos.xml


If you spot any errors please let me know and I will update this list.
 
what would be very nice would be to have the changes in each files.....

i'm particulary interrested in :
\XML\Civilizations\CIV4LeaderHeadInfos.xml
\XML\GameInfo\CIV4DiplomacyInfos.xml
\XML\Units\CIV4UnitInfos.xml
 
I suggest you make use of a file compare program (ie. UltraEdit) to find the individual changes. This list is about as much work as I am prepared to do without getting paid for it - heh heh.
 
Here's another change:
Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches.
They might as well have wrote Harkonnen , :lol:
 
Finally, the use of unofficial patches is not recommended and is largely redundant with the memory fixes in this patch. Unofficial patches may slow performance, cause graphical problems or conflict with Firaxis code resulting in crashes or other problems. It also makes it more difficult for us to respond to error reports and debug issues reported by users running unauthorized patches.

I agree, could they have been any more blatant. Did anyone encounter these supposed graphical problems or clash with Firaxis Code, because I sure didn't. I bet they even downloaded it themselves, to see exactly what it changed etc.
 
The XML changes are relatively minor. Civ4TechInfos.xml only maks some adjustments to the "cost" values, CIV4BuildingInfos.xml changes the chance of nuclear meltdowns with the nuclear plant and a few alterations to obsolete safe commerce modifiers on some buildings. The new gamespeed is easy to transfer over if you want and they did some minor balancing changes in a lot of the other files. Nothing really major in there that will break many mods, in fact I was able to run mine without any changes at all and it worked fine.

I'm guessing the changes in the python files will be a bit more extensive but fortunately I haven't done much with them. Stone-D's "SD Unit-XP" mod runs fine with the new changes and that is entirely python scripting but he used inheritance with the event manager script so any changes from Firaxis went in without a hitch.

As for the memory improvements... I didn't notice a difference, I'm not supprised really since I didn't see any noticable effect from using Harkonnen's "patch" either. The game still runs fine :)
 
changes in:

civ4leaderheadsinfos.xml
for all leaders: refusetotalkwartredhold and sharewardiplomacybonus (the third sharewar thing) have been changed

CIV4DiplomacyInfos.xm
add frederic to the file

CIV4UnitInfos.xml
so far: cost changes for praetorian and jaguar UU
 
ozza000 said:
I agree, could they have been any more blatant. Did anyone encounter these supposed graphical problems or clash with Firaxis Code, because I sure didn't. I bet they even downloaded it themselves, to see exactly what it changed etc.

Reading comprehension helps. The note is referring to using unofficial patches with 1.52. And, actually, I *have* had lots of problem's with Harkonnen's "fix" - it slowed the game down to a crawl for me and crashed whenever any wonder movie came up.
 
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