Files affected by Patch v1.09

CyberChrist

You caught my attention
Joined
Dec 6, 2001
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Following is a list over the XML/Python files that seems to have changed with Patch v1.09 from v1.00.

Since I used datestamp (displayed before filename) to determine which files have changed and since I fiddled a bit with the files in these directories - a few of them might not have changed with the patch. Let me know if I included files that have in fact not been changed (or even worse left some out) and I will remove(add) them from(to) this list.


(23-11) \XML\GlobalDefines.xml

(09-11) \XML\Art\CIV4ArtDefines_Building.xml

(15-11) \XML\Audio\AudioDefines.xml
(09-11) \XML\Audio\Audio2DScripts.xml

(18-11) \XML\BasicInfos\CIV4BasicInfos.xml

(09-11) \XML\Civilizations\CIV4LeaderHeadInfos.xml

(14-11) \XML\GameInfo\CIV4GraphicOptionInfos.xml
(14-11) \XML\GameInfo\CIV4ProjectInfo.xml
(13-11) \XML\GameInfo\CIV4WorldInfo.xml
(13-11) \XML\GameInfo\CIV4GameSpeedInfo.xml
(09-11) \XML\GameInfo\CIV4UpKeepInfo.xml

(12-11) \XML\Technologies\CIV4TechInfos.xml

(12-11) \XML\Terrain\CIV4BonusInfos.xml

(15-11) \XML\Text\CIV4DiplomacyText.xml
(15-11) \XML\Text\CIV4GameText_Misc1.xml
(15-11) \XML\Text\CIV4GameText_New.xml
(14-11) \XML\Text\CIV4GameTextInfos.xml


(12-11) \Python\CvUtil.py
(09-11) \Python\PyHelpers.py
(08-11) \Python\CvUtil.pyc

(14-11) \Python\EntryPoints\CvOptionsScreenCallbackInterface.py
(09-11) \Python\EntryPoints\CvTranslator.py
(09-11) \Python\EntryPoints\CvScreensInterface.py

(23-11) \Python\Screens\CvDomesticAdvisor.py
(20-11) \Python\Screens\CvOptionsScreen.py
(16-11) \Python\Screens\CvEraMovieScreen.py
(15-11) \Python\Screens\CvPediaBuilding.py
(15-11) \Python\Screens\CvPediaBonus.py
(15-11) \Python\Screens\CvMainInterface.py
(14-11) \Python\Screens\CvReplayScreen.py
(09-11) \Python\Screens\CvReligionScreen.py
(09-11) \Python\Screens\CvWorldBuilderScreen.py
(09-11) \Python\Screens\CvTechChooser.py
(09-11) \Python\Screens\CvInfoScreen.py
(09-11) \Python\Screens\CvForeignAdvisor.py


EDIT: removed "\XML\GameInfo\CIV4EraInfos.xml" and "\Python\CvEventManager.py" from list
 
The CIV4GameSpeedInfo.xml seems to have changed, looking at the patch notes. This is very important to those of you who have modded or changed your gamespeeds.

But, the Culture xml hasn't been changet it seems, so only a little retouch on the new file (making sure to backup, of course) would be just fine and enough.
 
this is bad for people like me who like to mod the xml's myself alot, if each patch they going to reset so many xml's....i hope they going to bring out some setting/ saver so i can save my edited files in just 1file so i'm not busy with keeping track of all mod's
 
This is indeed very bad and I wish there would be some way to combine XML files together to include the changes from two different ones....
 
SpincruS said:
The CIV4GameSpeedInfo.xml seems to have changed
Yes, that is already on the list.

SpincruS said:
...the Culture xml hasn't been changet it seems
I am not entirely sure which file you are talking about here, but I don't see any of those on the list that would fit the description - so no worries.
 
mrgenie said:
this is bad for people like me who like to mod the xml's myself alot, if each patch they going to reset so many xml's....i hope they going to bring out some setting/ saver so i can save my edited files in just 1file so i'm not busy with keeping track of all mod's
It sounds like you need to download some kind of merge tool. I use Araxis Merge, which has a 30 day free trial. You can load the old file and the new file, and it will highlight all of the differences, and let you merge them with a few simple clicks.

When your trial runs out you can either purchase the program (this one's one of the best) or you can download one of the many free merge tools that are out there.
 
I use Codewarrior's compare files function, before I even ran the patch I diffed all the modified files in CustomAssets against the patched versions. Personally I like this better than Civ 3 where you'd have to fire up the editor and apply all your custom changes. Assuming I could remember them all of course, nothing was more annoying than discovering you'd forgotten to modified something in the middle of the game. In exasperation I wound up writing a little tool to allow me to change saved games, but thankfully all that's in the past, and it's all simple text editing in Civ 4. :)
 
You can use any text editor with a 'compare' function to see what changes were made between the patched and original files, then decide whether or not you want to incorporate those changes into your own modifications. For example, you could open up the original file in OpenOffice, do a compare with the patched file to find the differences, then decide which of these changes you want to apply in your own version of the file that you've opened up in regular Notepad.

Max
 
Thanks for the info CyberChrist -- although I had to shift around a few pages to find this info. Nontheless, good to have.
 
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