Soooooooo yeah.
Fire Emblem... Where to start? Well, to put it simply, it's a strategy series made by Nintendo. Initially, it was Japan-only, but after the inclusion of Marth (the hero of the first game) and Roy (a guy who actually made his debut in SSB, main character of Sword of Seals, the only Japan-only GBA Fire Emblem game) in Super Smash Bros Melee (and Marth's reappearance in Brawl, alongside Ike, a more international FE Hero), the series began to head off to America.
All of the GBA games are available as ROMs nowadays, and modding them is popular. Hard, but popular. Most recently, the 3DS game Fire Emblem: Awakening (intended by Nintendo to be the last game in the franchise, if it didn't get good sales) wound up getting over a million sales within three months worldwide. In addition, FE Awakening includes DLC, allowing you to utilise the characters of old FE games to lower the difficulty or just to make it cooler.
The basic mechanics of the game are simple: You start with a small amount of units, and move them around the screen, trying to kill enemy soldiers and eventually the leader of the enemy soldiers, which is the Boss. Fire Emblem is not unlike, oh, say, Final Fantasy Tactics with those mechanics, but here comes the unique little bit that changes everything.
Once a character runs out of HP, they're gone forever. Considering you don't get infinite units, this means that if you're not real good at the game, Hard Mode will be impossible. Recently, FE Awakening gave players the option to turn off Perma-Death, instead having units just retreat.
Also, there's the Support Conversation feature, which, as of FE: Awakening allows players to pair characters. And, of course, then there's the all-new, badass ability you don't get in any other handheld tactics game: Your own unit. You can customize everything about him/her, even changing their class at will.
Here, have a few screenshots from the Fire Emblem games:
Talk about everything Fire Emblem here.
Fire Emblem... Where to start? Well, to put it simply, it's a strategy series made by Nintendo. Initially, it was Japan-only, but after the inclusion of Marth (the hero of the first game) and Roy (a guy who actually made his debut in SSB, main character of Sword of Seals, the only Japan-only GBA Fire Emblem game) in Super Smash Bros Melee (and Marth's reappearance in Brawl, alongside Ike, a more international FE Hero), the series began to head off to America.
All of the GBA games are available as ROMs nowadays, and modding them is popular. Hard, but popular. Most recently, the 3DS game Fire Emblem: Awakening (intended by Nintendo to be the last game in the franchise, if it didn't get good sales) wound up getting over a million sales within three months worldwide. In addition, FE Awakening includes DLC, allowing you to utilise the characters of old FE games to lower the difficulty or just to make it cooler.
The basic mechanics of the game are simple: You start with a small amount of units, and move them around the screen, trying to kill enemy soldiers and eventually the leader of the enemy soldiers, which is the Boss. Fire Emblem is not unlike, oh, say, Final Fantasy Tactics with those mechanics, but here comes the unique little bit that changes everything.
Once a character runs out of HP, they're gone forever. Considering you don't get infinite units, this means that if you're not real good at the game, Hard Mode will be impossible. Recently, FE Awakening gave players the option to turn off Perma-Death, instead having units just retreat.
Also, there's the Support Conversation feature, which, as of FE: Awakening allows players to pair characters. And, of course, then there's the all-new, badass ability you don't get in any other handheld tactics game: Your own unit. You can customize everything about him/her, even changing their class at will.
Here, have a few screenshots from the Fire Emblem games:



Talk about everything Fire Emblem here.