first game of civ2......

My very first game of Sid Meier’s Civilization (I):

It all began with a random map, seven civilizations and a chieftain named Stalin, hence the title screen:

“…Stalin, you have risen to become leader of the Russians. May your reign be long and prosperous. The Russians have knowledge of Irrigation, Mining, Ceremonial Burial, and Roads.”

After listening to The Volga Boatman loop for about ten times, I pressed a key and the game started. There were tiles: ocean tiles, green tiles, tiles with palm trees, tiles with dots and, in their midst, a flashing wagon. What do I possibly do with that thing?, I thought. Should I move it? Attack with it? Since a wagon usually retains cargo, can I unload it?

Ah, I must be able to give it orders!

It was then that I grasped the whole concept of units. I noticed that it was a settler and it occurred to me: they must be able to build cities, which in turn build and house units for wars – and more settlers! And these cities can stockpile food, money and lumber for growth, happiness and production, respectively.

Bit by bit, I was grasping the game’s facets. Empirically, I learned more. I reached for my mouse, the same one I use today, and guided the “torch” cursor to the menu bar, toggled orders and had my settler unit found Moscow. After a brief animation, I saw the city window for the first time.

Damn, this game is complicated!

The was a mini-map, a food storage box, a production box and a tiny citizen – all flanked by assorted buttons. I clicked on the change button.

I want peace, I thought, so I should build a temple - then some basic defenses. Ignoring my military advisor, I boldly selected “Temple” and returned to the main map. “End of turn – press ENTER”.

Turns passed. In the meantime, I was constantly checking up on the temple’s progress. By then, I knew what a “shield” was and that my city was producing only one/turn. When two rows of shields were in the production box, something strange happened.

A unit approached. The graphics were in such a low resolution that I could hardly make out what it was. I looked at it and determined that it was a horseman, or cavalry, with a light green backdrop. I thought: I haven’t an army, yet a half-complete temple – the unit must be from a friendly, neighboring civilization and in need of a friend…

Victorious soldiers were marching; ”Zulus capture Moscow. 53 gold pieces plundered.”

It was over a year before I sat down and played the game again.

My first Civilization II game, however, was less dramatic; the specifications were Chieftain, Random Map, Raging Hordes and I played as the Spaniards and completed the game in the 16th century, having destroyed every opponent and discovered industrialization.
 
I can't remember the exact details of it, but th first time I played any civ game was civilization 2 on The Playstation. The graphics rival that of the PC's in the general crapiness stakes, but I loved it anyway. I still have trouble adjusting to civ 2 on the PC.
 
I can't actually say I remember my first game of Civ II, but due to my total lack of *actual* knowledge of the fine details ( upkeep, trade etc ) I can only surmise it didn't end up entirely well. On the other hand, I do *so* well remember my first game of Civ 1. It was a late september or so evening many many years ago, me and my cousin were gathered around a small whizzing and chirping 386 or some such computer, and he was about to demonstrate his new, ultra-advanced strategy game. I was already at that young age fascinated by strategy games, so this would prove interesting. With awe one watched the sequences fly by, and suddenly the game had started after the showing of how the world was made. We must have played the Greeks, because I recall our "empire" covered in that hideous pink color the Greeks and English had in ( at least our version of ) Civ 1. With his help we built our first city, and started randomly spewing militia to explore the world. Little did we know they had to be given upkeep. Our literal legions of worthless, untrained militia roamed over the map and soon we realized it was the *real world* we were exploring. Soon enough the idea struck us! We could build new colonies with settlers. The Greek Empire expanded to Scandinavia and Siberia, relatively undaunted since our enemies seemingly were somewhere else. I remember well how militia and other random, low-tech units roamed around and some few fortified within our randomly spread colonies. A few boats sailed the seas and we went to war with everyone we knew, and by some miracle of a higher power our rag-tag armies, numerous as they were from uncounted turns of building them, crushed enemy after enemy, laying the world bare at our feet. Or at least the Euro-Asian & African continents, since we couldn't for anything in the world figure out how we would deal with those obnoxious americans on the other side of the Atlantic, since our soldiers couldn't swim..!

:goodjob: Those were indeed the days. Memories, so sweet memories. ;)
 
Well, when i started playing Civ1 I was about 6 so I dont exactly remember...I know it was Russians, and before I understood the concept of the difficulty levels, I always went King because of the cool picture...As for Civ2...Probably French, Chieftan, 3 Civs, Customize World..
 
:) I played at a friends place at a party;next morning told to clear out as I hadn't been seen for hours .That was civ 1 and I was cleaned up pretty quick a number of times, but loved the concept. What a brilliant game;)
 
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