So as the title says:
What process does the AI use to decide if it is going to declare war? Towards the end of this game ( Space Race Victory) the AI decided to attack me with about 500 CAV's. They came through a mountain pass and i was able to really hurt them with bombers and arty and mop them up with tanks and modern armor. But the attack made little sense. It had NO chance of winning and I had been at peace and traded with with country the entire game. Clearly it was a last ditch move by the AI to stop me, just as clearly it couldn't work. After a few turns I razed some of the AI cities and they begged for peace. Does the AI consider its own survival or chance of winning before attacking?
Another question: I had to go to war three times in this game. ( I had planned to go all out peace so I was in REP and then DEM when the wars took place.) I went to war because I had no saltpeter then no oil then no urinium..despite controlling over 30% of the land mass. The land mass I did not control had FOUR oils while a small island had another..yet there where NONE on mine? I know certain types of land determine which resources pop up there, but is there a way to tell before hand where each resource will appear?
The AI could really use a lesson in combined arms. While they outproduced me they frequently moved CAV's away from infantry..which made my bombers and arty much more effective..no question just a comment.
And at last: The game could use the following commands:
1: Re-base all bombers <city>
2: Wake all <unit type>
3: Send all new <unit type> <city>
4: Report all cities WITHOUT <unit type>
5: Some sort of alert when an AI has units on your soil and the ability to scrolls from one to the next with a single key stroke
6: Find <resource> because I'm lazy and hate hunting all over the map
7: A few more choices when talking to the AI's...things like: If you settle in that area I will burn every one of your citys down, enslave all your people and erase your civ from the history books
What process does the AI use to decide if it is going to declare war? Towards the end of this game ( Space Race Victory) the AI decided to attack me with about 500 CAV's. They came through a mountain pass and i was able to really hurt them with bombers and arty and mop them up with tanks and modern armor. But the attack made little sense. It had NO chance of winning and I had been at peace and traded with with country the entire game. Clearly it was a last ditch move by the AI to stop me, just as clearly it couldn't work. After a few turns I razed some of the AI cities and they begged for peace. Does the AI consider its own survival or chance of winning before attacking?
Another question: I had to go to war three times in this game. ( I had planned to go all out peace so I was in REP and then DEM when the wars took place.) I went to war because I had no saltpeter then no oil then no urinium..despite controlling over 30% of the land mass. The land mass I did not control had FOUR oils while a small island had another..yet there where NONE on mine? I know certain types of land determine which resources pop up there, but is there a way to tell before hand where each resource will appear?
The AI could really use a lesson in combined arms. While they outproduced me they frequently moved CAV's away from infantry..which made my bombers and arty much more effective..no question just a comment.
And at last: The game could use the following commands:
1: Re-base all bombers <city>
2: Wake all <unit type>
3: Send all new <unit type> <city>
4: Report all cities WITHOUT <unit type>
5: Some sort of alert when an AI has units on your soil and the ability to scrolls from one to the next with a single key stroke
6: Find <resource> because I'm lazy and hate hunting all over the map

7: A few more choices when talking to the AI's...things like: If you settle in that area I will burn every one of your citys down, enslave all your people and erase your civ from the history books
