First Turns Strategy

Mullet Crusader

Celtic Warrior
Joined
Jul 15, 2002
Messages
133
Location
California
I was just wondering wat you guys start with. Do you make a Warrior then Settler, or 2 Warriors and a Settler, or what? and how close do you build your first few cities? Just wondering, it seems im always behind expansion-wise in the beginning of the game.
 
It depends on city growth. I try to time my 1st settler for the turn my city hits pop 3. One game with an ideal start position I could go warrior,settler,settler,settler
 
I usually go warrior -off to explore - spearman (play as babs so get bronze working to start) - settler as city now has enough population to build settler.

Then settler founds 2nd city and 1st city I usually build something else (such as temple) to wait for population to reach 3 again to build another settler. 2nd city goes to same pattern.
 
On regent level, 3 warrior, then a settler( worker road and mine shilded grassland and irrigate cow and wheat), while i am searching pottery at 90%, after the settler is built then a granery. The granery double your city growth, so the capital will produce only settler, and your second city spearman. This allow you to built easily 6-10 city( the first core). Put a temple and a library in each with appropriate worked tile and you have a winning start.
 
I send my scout out to find another settler, meanwhile building scout/warrior/warrior/settler. By now I have two scouts out there looking. With an Expansionist civ, you should find a settler in the first 10-15 moves. That gives me two cities to play with, and another on the way.
 
First time, time settler with growth to level 3. then next time with level 4. build granary asap for better growth. once this happens i can go spearman, settler, spearman, settler. in my last game (Monarch, Persia) I outexpanded the zulu, by doing it this way. They were adequately defended too.
 
it depends on difficulty level. at deity, your warriors cant kill the barbian warriors so you need archers. At lower levels, warriors are fine for defense.

In any case, the rate you can pump out settlers will depend on whether you have floodplain or not. if you get one tile of floodplain, irrigate that first.
 
A lot depends on the squares around your capital. If you have a ton of food (wheat on floodplains), then it helps to go warrior, warrior, settler or so forth.

If not, I generally build warrior, warrior, warrior, granary, settler... If you have a LOT of close neighbors, the first settler before the granary might be a good idea, but that early granary is big.

Arathorn
 
Originally posted by Arathorn
A lot depends on the squares around your capital. If you have a ton of food (wheat on floodplains), then it helps to go warrior, warrior, settler or so forth.

If not, I generally build warrior, warrior, warrior, granary, settler... If you have a LOT of close neighbors, the first settler before the granary might be a good idea, but that early granary is big.

Arathorn

Yes it always depend on the situation, but i realy like to make a second city before granery, because this second city will give me spearmen while the capital produce settler. the capital by itself have hard time to do both. + your second city give you 4 free units support, so you dont run out of budget while researching at 80-90 %.
 
I usually put a couple of explorers (fastest available cheap unit, aztecs unique is actually my favourite, they are also good to fight early wars with... in a recent game i used em in year 900 AD just because they were in abundance in my cities) on the move, and then, as soon as ive reached size 3 i build a settler, then i build a city imp. and try to get my capital and all new cities to spit out those settlers in a pace as fast as possible
:crazyeyes:
 
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