Fishing

NeoTrinity13

Chieftain
Joined
Jan 13, 2025
Messages
3
Unable to fish. I'm well beyond Sailing. I have a harbor and shipyard. I'm researching Rocketry and the Nuclear Program. But I can't fish. I place the builder on a fishing square within my territory, but the fishing boat option is grayed out. What the heck am I doing wrong? In the screenshot, the builder is on the fish tile just above the lighthouse. Oh, I'm playing Civ 6 through Steam on a Mac.
Screenshot 2025-01-13 at 7.24.22 PM.png
 
Bonyduck is right. You can only build fishing boats on a resource tile: fish, crabs, luxury resources. No resource = no fishing. The tile on screenshot is empty coast tile.
Unless you count the Fishery from Liang, the governor, which is placed on resourceless coast tile.
 
I'm obviously a newbie. Got any great links or video favorites on how to obtain the religious win?
 
I got no links, but religious victory is the most straightforward. You need as much faith as possible and spam apostles until you convert at least half of every civilizations cities - by either using their charges or religious combat.
Any religious city-state is useful, Yerevan is god-tier for this; there are a few wonders useful after you get the religion, but nothing crucial.
 
I'm obviously a newbie. Got any great links or video favorites on how to obtain the religious win?
A sort of cheesy way to finish a religious victory is giving the AI your own cities. As mentioned, you need everyone to have at least half of their cities converted to your religion. If you're having trouble dealing with their capitals/holy cities, you can go around converting all of their fringe cities with less religious pressure, and at the end, give away your cities which are of your religion to tip them over the edge.

*Of course, this should only be done as the final action to end the game a few turns earlier, not mid-way through, haha.
 
I'm obviously a newbie. Got any great links or video favorites on how to obtain the religious win?
No links but I do end up going religious fairly often, since it's usually the quickest. Some random thoughts
  • Get to Theocracy and stay there as long as possible - the reduced faith cost and religious combat bonus are both important.
  • Apostle promotions - Proselytizer, Debater, Translator are my top three - I don't usually use up those ones to add beliefs or start an inquisition, if possible. I'll use others with lesser promotions. Heathen Conversion is surprisingly useful too. Can farm some units for corps + armies, snag those annoying barbarian settlers that run away over water, etc.
  • You want to beeline the great prophet, but once you have one there's no hurry to use it. When you found your religion it insta converts all your cities with holy sites. So sometimes I'll wait until other civs have wasted a bunch of resources converting those cities 😁 I'll almost always wait until I have at least 2 or 3 of my own holy sites so I can crank out units to defend if necessary.
  • When taking out another religion, I concentrate on their cities with holy sites, since once those are converted they can't make new religious units to defend.
  • Religious combat is more powerful at spreading religion than plain old "spread religion" but at lower difficulties anyway, there often aren't many enemy religious units to defeat.
 
I'm new to civ 6 played civ 4 a lot , this interface for fishing is complicated for nothing I finally figured out how to make a fishing boat and got it in with the whaling resource but after two or three turns It is asking me to move the worker that made the boat ,or my option is to remove improvement . What kind of interface is this?? Nothing in the official manual explained fishing in any logical way
 
I'm new to civ 6 played civ 4 a lot , this interface for fishing is complicated for nothing I finally figured out how to make a fishing boat and got it in with the whaling resource but after two or three turns It is asking me to move the worker that made the boat ,or my option is to remove improvement . What kind of interface is this?? Nothing in the official manual explained fishing in any logical way
There is nothing fishy about "fishing" specifically. It is a resource like any other, the improvement is called fishing boats. Literally the same interface as making a farm, with the same worker unit, it just embarks to move on water instead of land.

Build it immediately with a builder charge and move on. It is how improvements work in Civ6 in general. Different from previous games, but just as functional.
 
but after two or three turns It is asking me to move the worker that made the boat
Well you move it to make another improvement... fishes are not improved with "fishing boats" anymore, even if the name stays, they are just made by builders in Civ6.
 
Well you move it to make another improvement... fishes are not improved with "fishing boats" anymore, even if the name stays, they are just made by builders in Civ6.
Yes I figured it out Every builder has three builds so If it's first or second build is a fishing boat the "builder " can move on the next turn and build something else and the boat stays . But visually I feel the interface for this could be more clear ,maybe because I'm 78 years old and like simple interfaces like Civ 4
 
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