slapshot2119
Chieftain
- Joined
- Feb 28, 2010
- Messages
- 97
Haven't played in a few years. Got a hankering. Wanted to test out Biosphere's tourism victory strat. Had it in mind a couple times when I played before, but always ended up winning before completing the wonder. So got the idea to play a generalist civ that's powerful but not geared towards a victory condition and no tourism bonuses (Elizabeth with Owls of Minerva and putting Kumasi and Chinguetti in the game should do the trick.) Go for a culture victory with several self-imposed handicaps:
-No trade routes to major civs
-No converting other civs
-No open borders after renaissance
-Pick all city states and exclude those with tourism improvements
-No rock bands
-Minimum National Parks needed to maintain ecstatic status in all cities
-And most importantly, no theatre squares.
But then I remembered the nuisance we all face when discovering Natural History where artifacts (and later shipwrecks) are littered across the map. When in your territory, you're unable to build improvements or plant districts or wonders until you build an archeological museum and archeologist and then wait until the dude gets there. Thought, "Okay, maybe I have artifacts but immediately gift them to other civs." But without building theater squares, you can't establish the prerequisite for building an archoelogist! So with the rules for artifacts (and shipwrecks) as they are, I think I'm stuck with blocked tiles.
Are there any mods that address this? Use a builder charge to chop out the artifact/shipwreck for culture? I don't even care about the culture, I just want to be able to remove the darn thing! Or maybe, since it seems that artifacts are coded as resources, you just get the pop-up that you would when placing a district on a bonus resource: "placing this wind farm will destroy the artifact."
-No trade routes to major civs
-No converting other civs
-No open borders after renaissance
-Pick all city states and exclude those with tourism improvements
-No rock bands
-Minimum National Parks needed to maintain ecstatic status in all cities
-And most importantly, no theatre squares.
But then I remembered the nuisance we all face when discovering Natural History where artifacts (and later shipwrecks) are littered across the map. When in your territory, you're unable to build improvements or plant districts or wonders until you build an archeological museum and archeologist and then wait until the dude gets there. Thought, "Okay, maybe I have artifacts but immediately gift them to other civs." But without building theater squares, you can't establish the prerequisite for building an archoelogist! So with the rules for artifacts (and shipwrecks) as they are, I think I'm stuck with blocked tiles.
Are there any mods that address this? Use a builder charge to chop out the artifact/shipwreck for culture? I don't even care about the culture, I just want to be able to remove the darn thing! Or maybe, since it seems that artifacts are coded as resources, you just get the pop-up that you would when placing a district on a bonus resource: "placing this wind farm will destroy the artifact."
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