OranHarken
Warlord
- Joined
- Oct 26, 2014
- Messages
- 130
Civ 6 feels like the new mechanics introduced did not do enough to differentiate it, the 33/33/33 ration of remove, tweak, new I think has failed Firaxis this time. Splinting culture into another tech tree didn't really accomplish anything because it's such a narrow tree with many policies requiring both it's predecessors to advance anyway it's more of a choice of what you get first, not what you specialize in.
I think that they needed to go with a non-linear view of technology/social history to make this game different enough from Civ 5 for everyone who played 500+ hours. I mean think about it, the bronze age only happened before the Iron age because it took a long time for blast furnace construction to propagate but that was entirely happenstancal, not inherent. Jumping straight from stone tools to iron is more the feasible if concrete to make blast furnaces was discovered earlier. Now the reason that is so critical is because concrete was basically invented by someone trying to make "the best mud bricks ever™" and mixed in the right amount of volcanic ash and limestone into a mud brick. That could happen during the stone age, that has happened multiple independent times around the world in our history. THE IS NO SOCIAL OR TECHNOLOGICAL PERQUISITE TO SOMEONE FIGURING IT OUT, THE ONLY REASON THIS FRANCHISE ASSOCIATES IT WITH THE LATE CLASSICAL AGE IS THAT IS WHEN THE OLDEST RECIPES WE FOUND WRITTEN WERE WRITTEN, WE KNOW IT EXISTED LONG BEFORE THAT BUT NO ONE WANTED THEIR PERSONAL FORMULA STOLEN SO THEY DID NOT WRITE IT DOWN AND IT WAS PASSED DOWN ORALLY. THIS WAS THE RESULT OF THE CHOICES OF HOW PEOPLE USED THE TECHNOLOGY, SOMETHING THAT IS NOT INHERENT TO THE NATURE OF THE TECHNOLOGY.
The fact this franchise has never even attempted as separating out what happened when in history due to what circumstances related to real civilizations spawn locations in a game that does not use the real world spawn locations of civilizations is just a failure of logic. In a world where the Roman Empire shared a border with China the historical economic and political factors that resulted in the rise of various government types, economic models and technological advances would be totally different than our history but the game has for half a dozen iterations now maintained a totally linear view of these events that are inline with our history is very maddening to me.
What can be done about it? Is it even possible for something of this scope to work in a mod? Would this decend into such a cluster fudge the AI would be hopeless?
I think that they needed to go with a non-linear view of technology/social history to make this game different enough from Civ 5 for everyone who played 500+ hours. I mean think about it, the bronze age only happened before the Iron age because it took a long time for blast furnace construction to propagate but that was entirely happenstancal, not inherent. Jumping straight from stone tools to iron is more the feasible if concrete to make blast furnaces was discovered earlier. Now the reason that is so critical is because concrete was basically invented by someone trying to make "the best mud bricks ever™" and mixed in the right amount of volcanic ash and limestone into a mud brick. That could happen during the stone age, that has happened multiple independent times around the world in our history. THE IS NO SOCIAL OR TECHNOLOGICAL PERQUISITE TO SOMEONE FIGURING IT OUT, THE ONLY REASON THIS FRANCHISE ASSOCIATES IT WITH THE LATE CLASSICAL AGE IS THAT IS WHEN THE OLDEST RECIPES WE FOUND WRITTEN WERE WRITTEN, WE KNOW IT EXISTED LONG BEFORE THAT BUT NO ONE WANTED THEIR PERSONAL FORMULA STOLEN SO THEY DID NOT WRITE IT DOWN AND IT WAS PASSED DOWN ORALLY. THIS WAS THE RESULT OF THE CHOICES OF HOW PEOPLE USED THE TECHNOLOGY, SOMETHING THAT IS NOT INHERENT TO THE NATURE OF THE TECHNOLOGY.
The fact this franchise has never even attempted as separating out what happened when in history due to what circumstances related to real civilizations spawn locations in a game that does not use the real world spawn locations of civilizations is just a failure of logic. In a world where the Roman Empire shared a border with China the historical economic and political factors that resulted in the rise of various government types, economic models and technological advances would be totally different than our history but the game has for half a dozen iterations now maintained a totally linear view of these events that are inline with our history is very maddening to me.
What can be done about it? Is it even possible for something of this scope to work in a mod? Would this decend into such a cluster fudge the AI would be hopeless?