Flamethrower

No then many others would have the same problem.
I do know a little more about the problem. This pinkness happens more often with unit graphics parts, but only on computers with older graphics cards. So you and SeZereth probably simply didn't notice the problem.

I don't know what the problem and solution for this is, but I know there is a solution, and as far as I know, SeZereth or C. Roland definitely know that solution. When I was testing Age of Ice, I provided a list of all units with pink parts, and SeZereth or C. Roland were able to fix them quickly IIRC.

So my question is if you or them would be willing to do the same for this unit? Pretty please? :mischief:
 
No then many others would have the same problem.
I do know a little more about the problem. This pinkness happens more often with unit graphics parts, but only on computers with older graphics cards. So you and SeZereth probably simply didn't notice the problem.

I don't know what the problem and solution for this is, but I know there is a solution, and as far as I know, SeZereth or C. Roland definitely know that solution. When I was testing Age of Ice, I provided a list of all units with pink parts, and SeZereth or C. Roland were able to fix them quickly IIRC.

So my question is if you or them would be willing to do the same for this unit? Pretty please? :mischief:

well that is related to the material setting then. I got the flamethrower from AA, so i someone can solve it, then he. Might be he used a _fx shader version of the flamethrower / tank, which can´t be displayed on non shader gfx cards. So, whereever you created or got that flamethrower, can you reexport it with a standard non _fx shader?
I can´t change the material as far as I know. I was not involved in the fixing back in AoI, I think Roland did it, or AA ?
 
Add this code to CIV4EffectInfos.XML and the flames are there (thanks to seZereth):

Code:
<EffectInfo>
	<Type>EFFECT_RIFLEBLAST_FLAMES</Type>
	<Description>Rifleblast for Flamethrower</Description>
	<fScale>2.0</fScale>
	<fUpdateRate>1.0</fUpdateRate>
	<Path>Art/Effects/FlameThrower/firespray_sfx.nif</Path>
	<bIsProjectile>0</bIsProjectile>
</EffectInfo>

I'm having a hard time getting the flames set up. Is there a specific place in the EffectInfo.XML is ought to put this? In the unit section? Somewhere else?
 
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