Flesh Golems Rock!

That is a unit specific ability, not one that comes from a promotion, so it would not carry over to the golem. You would be throwing away your ability to capture barbarian units.
 
Command is a promotion (which Inquisitors start with) that grants a 50% chance of capturing defeated living units, but Magnadine's special ability to convert 100% of living barbarians he defeats is not.
 
What I was saying is that command used to be 100% and Magnadine used to have it.
 
Am i the first one to notice the new "Add to flesh golem" spell? it allows you to basically make flesh golems out of as many units as you want ( but it does not change the strength) i find this pretty abusive. imagine combining all of your archmages summoners and high preists together and getting acess to every spell...
 
It is a very late game ability, and most of the 'exploits' come when you combine higher level, national units.

If you are fighting against the AI, no big deal, and most smart human players would want to handle things in multi player before it becomes a race to whomever has the most golems
 
As I mentioned in a different (similar) thread, having three OO High Priests means one free size 13 flesh golem a turn (two Krakens + Graft Flesh). Or if you have a fully powered Barnaxus, a free size 20ish unit every turn. (or two, if your Inquisitors get in on the game). This strikes me as a bit too much.

Krakens+arcmage is powerful, then you have a hidden nationality unit that can cast crush, metior etc. defend it with a double kracken, and have a priest for a healer. you can kill all of the AI units before even declaring war. then on declaring war mounted units can rapidly capture empty cities without even getting blood on their swards. war over in a couple of turns without any WW.
 
maybe when combining with a kracken there should be some penalty, eg the fleshgolem is confined to water tiles, or it gains the summoned3 promotion, so will only last for 3 turns.

flesh golems are too slow anyway, you can't cast haste on them.
 
No, but if you first golemise your tier 3 priest with an arcane unit with spell extension, your krakens (and any golems created from them) will have Mobility 1 (or 2).
 
Back
Top Bottom