DefiantMars
King
But they never said the were full fledged affinities. They are supposed to reward the player for branching out so they don't avoid techs because its not their affinity or only grab a tech because it's their chosen affinity, not essentially be an entirely different scale of their own. That's why a lot of it is purely aesthetic, because it doesn't interfere with balance and it still has a lot of appeal to players. It's not a case of main affinities and these side affinities. It's main affinities and these offshoots of them.
Personally, I would love to see a mod that elevates them to the same status (maybe a little less in terms of number of units/buildings), but seeing how they were implemented, I just don't think that was actually what was intended by the developers.
Unfortunately, that thought process is in conflict with their statement that "hybrids are their own solutions, they're not merely the combination of two affinities". And from a gameplay stance it makes sense. But from a design point of view, there is a varying degree of follow-through on that claim.
Don't get me wrong. I'm thrilled to have these alternate routes to play. I'm just running it through my own design review process, as an aspiring designer.