Art Morte
Prince
- Joined
- Jan 26, 2017
- Messages
- 494
Right, so, early conquest of a neighbour or two is quite clearly the best tactic, even if you're not planning to go for domination victory. Build a handful of units and go on the offensive. I feel that if I choose not to do that, I'm making the decision to play a worse game than I could. By some margin, too. I don't particularly like that, especially since I enjoy peaceful expansion more than militaristic one.
So, here's my suggestion: What if after capturing a city you had to leave a ranged or melee unit garrisoned there for x number of turns? If you don't, the city will rebel and revert back to previous owner's control. This might make it more difficult to steamroll all enemy cities with the same half a dozen units.
So, here's my suggestion: What if after capturing a city you had to leave a ranged or melee unit garrisoned there for x number of turns? If you don't, the city will rebel and revert back to previous owner's control. This might make it more difficult to steamroll all enemy cities with the same half a dozen units.
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