"Forced" garrison for captured cities?

Art Morte

Prince
Joined
Jan 26, 2017
Messages
494
Right, so, early conquest of a neighbour or two is quite clearly the best tactic, even if you're not planning to go for domination victory. Build a handful of units and go on the offensive. I feel that if I choose not to do that, I'm making the decision to play a worse game than I could. By some margin, too. I don't particularly like that, especially since I enjoy peaceful expansion more than militaristic one.

So, here's my suggestion: What if after capturing a city you had to leave a ranged or melee unit garrisoned there for x number of turns? If you don't, the city will rebel and revert back to previous owner's control. This might make it more difficult to steamroll all enemy cities with the same half a dozen units.
 
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I like that idea. How about needing a garrison as long as the city is occupied? And maybe a garrison in relation to the city strength? Otherwise you could just take some scouts with you...
 
I like that idea. How about needing a garrison as long as the city is occupied? And maybe a garrison in relation to the city strength? Otherwise you could just take some scouts with you...
Yeah, I thought about that, almost wrote that "scouts don't qualify". But I think any melee or ranged unit apart from scouts should do, since you cannot build old units anyway just for this purpose.

For how long the garrison should remain, I'm not sure, would need testing to balance it.
 
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