Foreign Intelligence Iroquois

Provolution

Sage of Quatronia
Joined
Jul 21, 2004
Messages
10,102
Location
London
The Iroquois
Profile
Leader: Hiawatha
Characteristics: Expansionists & Religious
Special Unit: Mounted Warrior
Aggression Level:
Favorite Government: Communism
Shunned Government: Monarchy
Culture Group: American
City Production Emphasis: Growth, Happiness, Explore
Default Color:
Alternate Color:


Iroquois Cities

* Salamanca
* Niagara Falls
* Grand River
* Allegheny
* Cattaraugus
* Oil Springs
* Tonawanda
* Mauch Chunk
* St. Regis
* Centralia
* Akwesasne
* Tyendenaga
* Kahnawake
* Caughnawaga
* Oka
* Chondote
* Gandasetaigon
* Ganogeh
* Gayagaahe
* Gewauga
* Goigouen
* Kawauka
* Kente
* Kiohero
* Owego
* Neodakheat
* Oiogouen
* Skannayutenate
* Onnontare

Great Leaders

* Shenandoah
* Cornplanter
* Tecumseh
* Red Cloud
* Sitting Bull



Background

HiawathaThe Iroquois are expansionist and religious. They start the game with Ceremonial Burial and Pottery and build mounted warriors instead of normal horsemen.

Loosely speaking, Iroquois is the term for any member of the Five (later, Six) Nations composed of several Native American tribes speaking a language of the Iroquoian family: the Cayuga, Mohawk, Oneida, Onondaga, Seneca, and Tuscarora (after 1722). At its greatest extent, the Five Nations occupied a vast territory around Lakes Ontario, Huron and Erie, in present-day New York state and Pennsylvania and southern Ontario and Quebec. Tradition credits the formation of the Iroquois Confederacy, forged between 1570 and 1600, to Dekanawidah, born a Huron, who is said to have persuaded Hiawatha, an influential Onondaga who had become the Mohawks' war chief, to abandon cannibalism and advance "peace, civil authority, righteousness, and the great law" as sanctions for confederation. Cemented mainly by their desire to stand together against invasion, the five tribes united in a common council composed of clan and village chiefs; each tribe had one vote, and unanimity was the rule. In this form, the Iroquois used a combination of military prowess and skilled diplomacy to conquer an empire. Until their internal unity finally failed them during the American Revolution, the Iroquois dealt with even the European powers as equals.

For nearly two centuries before the American Revolution, the Iroquois stood athwart the path from the Eastern coast to the Great Lakes, blocking the route to permanent settlement by the French and containing the Dutch and the English. Throughout the 18th century the Six Nations remained consistent and bitter enemies of the French, who were allied with their traditional foes, the Algonquins and Hurons. The Iroquois' success in maintaining their autonomy from both the French and English was a remarkable achievement for an aboriginal people. But during the American War of Independence, a schism developed within the Iroquois Confederation. The Oneida and Tuscarora espoused the American cause, while the rest of the league, led by Chief Joseph Brant's Mohawks, fought for the British, decimating isolated American settlements.

Eventually, the villages, fields, orchards and granaries, as well as the morale of the Iroquois, were destroyed in 1779 when Major-General John Sullivan led a retaliatory expedition of 4000 American regulars, and crushed their assembled warriors near present-day Elmira. Having finally acknowledged defeat in the Second Treaty of Fort Stanwix (1784), the Iroquois Confederacy effectively came to an end by ceding western Pennsylvania, New York and Kentucky to the United States. At the end of the Revolutionary War, there were less than 8000 Iroquois left. Even the 1940 U.S. census listed only 17,000 Iroquois in both the United States and Canada, but current figures approach 70,000 in about twenty settlements on eight reservations in New York, Wisconsin, Oklahoma, Ontario and Quebec.

Unique Unit: the Mounted Warrior

Mounted WarriorIn Civilization III, the Iroquois represent all the tribes of Northern Native Americans. Though the Iroquois rarely used horse-mounted warriors in combat due to the wooded terrain they usually fought in, many other tribes frequently made use of them (notably the Sioux and other tribes of the Great Plains), and to great effect.

The Mounted Warrior is an upgraded version of the horseman. Like the horseman, it requires horses to build, but it has an additional attack point, making it one of the best mobile assault units of the early eras.

Attack Defense Move
Standard Horseman 2 1 2
Iroquois Mounted Warrior 3 1 2
 
Iroquois Intelligence Update

Cities

* Salamanca
* Niagara Falls
* Grand River
* Allegheny

Average Military
No Horses we know of
Iron



Special Report

The Babylonians, located some 16 tiles SE from Epelonep, seems to be Polite with us. The Iroquois Horsemen are superiro cavalry units in the ancient age, and will dominate the Grapes of Wrath Steppes till the day of the Samurai.

The vast plains of the Southeast assures a natural buffer to the Iroquois for a longer period, as long as they are militarily superior in the open with their horsemen cavalry, we should be better off by not overstretching ourselves into the open. Epolenep through the future city of "Lago" represents a 3-4 city frontier thgat will face the Iroquois future expansion. However, we have desert, hills and plains between us and the Babylonians, so we can have long term peaceful relations with them. Their polite manners also seems reassuring.
We should not provoke/tempt the Iroquois by intruding into the plains, as they are indeed militarily superior in the open until the Samurai.

As Epolenep is a source of horses/iron llnked to "Umeguchi, we still need a central city of strategic flexibility facing the plains. a strategic reserve of cavalry based in Area 52 would be our strategic reserve we can use hunting barbarians until we have a standing army of horsemen we may readily convert to Samurai with gold one day. This cavalry will be our asset for active patrol and active defense of the open outside our defensible border in the hills

Long term, the Iroquois may be a problem, but are not a threat as the Romans. We should focus most of our militay attention on the Romans.


I also suggest we go for Monarchy as soon as we can in order to both be militrily prepared and to have a system that lets us use more than the present commerce, foods and shields bonuses. After Monarchy we should pursue literature, but only for building a library in Epolenep short term.

Monarchy has primacy due to production bonuses and economy.
 
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