ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 411
I like to suggest a new feature where we can help build improvements for a foreign civ that doesn't have that tech yet, but doing so will cost us. For example, I have currency tech already and can build marketplace. American civ doesn't have currency tech, so I help American civ build a marketplace in one of her cities, but it will cost me 30 gold coins to do that.
We can offer to build these improvements as gifts, or as investments. The first option need no explaining. In the second option (investment), we recieve gold coins regularly for a number of turns. The specific terms of investment will be handled on diplmacy screen. Terms conditions include the number of turns we will recieve gold after we help a foreign civ build an improvement, and the number gold per turn we will recieve, among other things.
We can also offer to help a foreign civ build military units they don't yet have the tech to build themselves. Again, diplomacy screen is where the terms and conditions are discussed. Again, it will cost us some gold to help them build military units, but we will be returned with more gold coins in the long run.
But a more important reason I like to suggest having this feature is that this will create a new strategic element into the game. Lets say I am playing as a tech advanced China. English is technologically not so advanced, and is facing a powerful Russia that wants to conquer the English. I don't want to just give English new technologies out right, so I help her build a few modern military units that she can't build herself. That way, she can defend herself against Russia.
What I am essentially suggesting are features that enable us to calibrate with greater precision how much help we want to give to our allies. After all, we don't want our ally to be too powerful as a result of our help, but we do want to give them enough help that they can defend themselves if it is our interest to keep them alive.
We can offer to build these improvements as gifts, or as investments. The first option need no explaining. In the second option (investment), we recieve gold coins regularly for a number of turns. The specific terms of investment will be handled on diplmacy screen. Terms conditions include the number of turns we will recieve gold after we help a foreign civ build an improvement, and the number gold per turn we will recieve, among other things.
We can also offer to help a foreign civ build military units they don't yet have the tech to build themselves. Again, diplomacy screen is where the terms and conditions are discussed. Again, it will cost us some gold to help them build military units, but we will be returned with more gold coins in the long run.
But a more important reason I like to suggest having this feature is that this will create a new strategic element into the game. Lets say I am playing as a tech advanced China. English is technologically not so advanced, and is facing a powerful Russia that wants to conquer the English. I don't want to just give English new technologies out right, so I help her build a few modern military units that she can't build herself. That way, she can defend herself against Russia.
What I am essentially suggesting are features that enable us to calibrate with greater precision how much help we want to give to our allies. After all, we don't want our ally to be too powerful as a result of our help, but we do want to give them enough help that they can defend themselves if it is our interest to keep them alive.