Old n Slow
Emperor
I dont know if there is an interest here, but with a few players now examining the fine play for OCC & Early Landings, good foreign relations may make some difference in subtle decisions. One wonders how much of this is purely random and what other variables can come into play. The gifters gain something -- but how much of a gain occurs?
Specific questions:
A) Begging for gifts from allies -- what is the likelihood and what are the variables? Player power rating, status and reputation seem to make a difference; does the current financial balance also affect this? What affects the amount of $$ and likelihood of a tech vs cash? Does a player ever get anything else (like units or even cities)?
Does the ai character mix (ie the nice Babylonians vis a vis the less than nice Mongols) make a difference? Does the Game version (Classic vs MGE) make a difference (on the turn to gifting/begging, at worshipful, etc.) make a difference?
How often should gifts be requested? Every turn, every other turn, every fourth turn?
B) Giving gifts -- There is window with limited options for giving cash -- how is that appreciated by the ai? Could a poor civ give pennies, raise the status and then get $$ in return? What affects the acceptance of units (like food camels)?
On the flip side --
C) Goading -- Does asking for troop removal each turn for four turns in a row work better than waiting with no contact for three turns and then asking for troop removal on the fourth turn? Is there some sort of ai positive adjustment for frequent contact? What about moving innocent units in the line of fire of a desired enemy? Founding a new city in the middle of their empire? Giving that new (empty) city to an ally?
D) Demanding tribute -- What affects the likelihood of WAR; ignoring our statement, and receiving cash? Can we get something other than cash? It seems like power rating plays a role, both with the players position, the ai position -- but how much of a role? Does the cash of the ai in question affect this? -- The type of ai government seems to affect this, but does the character of the ai also come into play?
Does the player government affect this (ie can we get more cash from being in Fundy vs Commy when our demand is delivered? -- What about the moment of Anarchy between Republic and Democracy?) How much cash can be squeezed?
(Also as I write this I recall that the OCC rules dont mention acquiring a city and then giving it away -- Ive never done this (the spirit of that flavor of game does make it unthinkable), but I wonder the effect and the probability that the ai would turn down such a gift)
Responses, comments and additional questions are all welcome.
Specific questions:
A) Begging for gifts from allies -- what is the likelihood and what are the variables? Player power rating, status and reputation seem to make a difference; does the current financial balance also affect this? What affects the amount of $$ and likelihood of a tech vs cash? Does a player ever get anything else (like units or even cities)?
Does the ai character mix (ie the nice Babylonians vis a vis the less than nice Mongols) make a difference? Does the Game version (Classic vs MGE) make a difference (on the turn to gifting/begging, at worshipful, etc.) make a difference?
How often should gifts be requested? Every turn, every other turn, every fourth turn?
B) Giving gifts -- There is window with limited options for giving cash -- how is that appreciated by the ai? Could a poor civ give pennies, raise the status and then get $$ in return? What affects the acceptance of units (like food camels)?
On the flip side --
C) Goading -- Does asking for troop removal each turn for four turns in a row work better than waiting with no contact for three turns and then asking for troop removal on the fourth turn? Is there some sort of ai positive adjustment for frequent contact? What about moving innocent units in the line of fire of a desired enemy? Founding a new city in the middle of their empire? Giving that new (empty) city to an ally?
D) Demanding tribute -- What affects the likelihood of WAR; ignoring our statement, and receiving cash? Can we get something other than cash? It seems like power rating plays a role, both with the players position, the ai position -- but how much of a role? Does the cash of the ai in question affect this? -- The type of ai government seems to affect this, but does the character of the ai also come into play?
Does the player government affect this (ie can we get more cash from being in Fundy vs Commy when our demand is delivered? -- What about the moment of Anarchy between Republic and Democracy?) How much cash can be squeezed?
(Also as I write this I recall that the OCC rules dont mention acquiring a city and then giving it away -- Ive never done this (the spirit of that flavor of game does make it unthinkable), but I wonder the effect and the probability that the ai would turn down such a gift)
Responses, comments and additional questions are all welcome.