Acken
Deity
Additional information regarding growth.
I found that the growth is controlled by the constructibles XML file.
Antiquity has the following values: Flat = 30, Scalar = 3, Exponent = 33.
After a lot of trial and error, the formula was reversed engineered to:
Food cost = Flat + Scalar * x + x ^ (Exponent / 10). Rounded down.
where x is the number of growth event you had so far (different to the city pop count which includes district buildings).
It's pretty easy to see that the right hand part make this grow super high. This suggests that it was intentionally put that way to throttle growth per age.
As a comparison, the values for Exploration are
Flat = 20, Scalar = 20, Exponent = 30
These two curves get equal around pop 5, meaning you require less food in exploration after pop 5.
Similarly the modern age curve is Flat = 20, scalar = 40, exponent = 27. You will require less food in modern after pop 7.
I found that the growth is controlled by the constructibles XML file.
Antiquity has the following values: Flat = 30, Scalar = 3, Exponent = 33.
After a lot of trial and error, the formula was reversed engineered to:
Food cost = Flat + Scalar * x + x ^ (Exponent / 10). Rounded down.
where x is the number of growth event you had so far (different to the city pop count which includes district buildings).
It's pretty easy to see that the right hand part make this grow super high. This suggests that it was intentionally put that way to throttle growth per age.
As a comparison, the values for Exploration are
Flat = 20, Scalar = 20, Exponent = 30
These two curves get equal around pop 5, meaning you require less food in exploration after pop 5.
Similarly the modern age curve is Flat = 20, scalar = 40, exponent = 27. You will require less food in modern after pop 7.