Founding Religion Problems in Scenarios

Elucidus

King
Joined
Mar 3, 2002
Messages
983
Location
USA
I have been trying to make a scenario where a couple of religions are already founded, and so the players have the techs for them and they have the holy cities already set. but everytime I play on turn 6 it makes me pick a religion for each tech I had. Is there a setting in the scenario file for me to set this not to happen, or am I missing something simple? Thank you.
 
Are you playing with "Choose Religions" on ? If so turn it of.
It should be possible to force it off with the Scenario as well, with ForceControl statements in the WBS file.
 
Hmmm, if it is off already, the forcecontrol will probably do nothing...

There is a small python hack to prevent auto-founding completely... In CvGameUtils.py find doHolyCity() and change to "return True".
 
To completely circumvent the normal religion-founding mechanism you have to modify both doHolyCity() and doHolyCityTech(). There's some discussion on this in the topic Preventing Religion Founding.
 
Back
Top Bottom