Religious Shrine Gold Per Turn

Mattygerst

Prince
Joined
Jan 19, 2008
Messages
566
Location
St. Louis, Missouri, USA
Hello,
.
Long-time player and have created my own mod several years back. I'd like to make a change to the religious shrines. How can I change the gold-per-turn that each shrine yields per each city with its religion? Right now it yields one gold for each city that has its religion and I'd like to experiment with changing this. I've checked the XML for buildinginfos and under the shrine buildings, but I cannot identify where the setting for gold per turn is. Can anyone help guide me to how I can change this?
 
It "logically" is defined in CIV4ReligionInfo.xml
Hello Nexus,
.
In the civ4religioninfo.xml, I find this:
.
<HolyCityCommerces>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>4</iHolyCityCommerce>
.
Is this what you're referring to? Does the 4 represent a breakdown that equates to 1 gold per turn per city with the religion? If so, would changing it to 8 represent 2 gold per turn, and changing it to 12 represent 3 gold per turn and so forth?
 
See the Modiki page for details:
IMG_20240728_063100.jpg

(Sorry, I'm on the phone)
I don't remember it being multiplied by 4 but maybe. Or maybe it's scaled by map size... I don't remember.

I know it's quite confusing but feel free to experiment a little 🙂
 
Hello Nexus,
.
Thank you for the help with the religious shrine question. It is working as I intended.
.
I have another question that I hope you can guide me with. I have a mod that I've worked on for many years [actually, its still on the site, called MMod]. I am wanting to add new religions found in AND [zoroastrianism, Egyptian, etc.] Is adding these as simple as copying the XML from the assets of AND for: Religions, Buildings, Units [missionaries], and moving them over to the assets in MMod? Is there any step I'm missing? [I would change certain things such as prereq techs since MMod does not change the tech tree like AND does]. Does the artwork come over thru XML? I'm not sure?
 
In case someone finds this thread later with the same question in mind, I don't know the answer to the question asked, but this :
<HolyCityCommerces>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>4</iHolyCityCommerce>
</HolyCityCommerces>
does not refer the Shrine's income.
It the culture per turn that a Holy City provides. "Commerces" are listed in a specific order. Iirc : science, gold, culture. (edit: and apparently, I remembered wrong since from the wiki extract copied above it's gold, science, culture).
 
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