Full Luxury Variant?

Dragonlor

Warlord
Joined
Jun 1, 2004
Messages
211
Location
Earth
I was just messing around tonight and I thought I would try something interesting. It may have been done before. Basically the only rule I gave myself was that from the very first turn I must set the Luxury rate to 100% and leave it there the entire game.

I gave it a few tries without really knowing what I was doing. But I think I got it down fine now. I'm just trying on Chieftain for now, EASY! I just threatened a civilization into giving me Iron Working when I attacked with about 10 warriors. :lol:

Specialists are my friend! Scientist specialists can allow me to research Warrior Code and give me a much needed early Archer unit which I didn't have because I chose a Random civilization from the start. Money is also a problem and I will need a bunch of tax collectors and/or wealth just to stay +0 in gold.

Anyone else try this? Seems fun to me. A nice light game inbetween my 'heavy' ones. Best part about it, everyone in the civilization is always happy! :goodjob:
 
Wouldn't it be problematic in the early stages where settlers are constantly being built so cities are quite small?
 
The early stages are quite: Dull. But I do believe this is doable after messing around with it some more on a new game. I decided to be the mongols for militaristic and expansion. The year is now 310BC and through trading and researching key things with my Scientist Specialists, my advisor says I am technologically advanced. I have met just about everyone on this pangea. I have the largest army since that is all I can make. I've been testing this on Cheiftain so far. I know it will be easy to beat on Chieftain. I wonder how awful it would be at higher levels. Here are some notes I have:

1. To lessen the beginning irritation, get to a new government as soon as possible. You will need the extra food bonus so that your cities can grow and sustain specialists at the same time.

2. Before you get the new government, it is always good to have a little luck in having nearby terrain with cattle and wheat hanging around.

3. If you are going to research anything, pick something the computer does not have. Since you will most likely not have gold to trade for techs, you will need a few techs to get yourself off the ground. From there you can trade them all over the place to keep up.

4. Great Library. At lower levels, no problem. Get this. It will help.

5. Need a tech? Need some gold? Kill an AI.

6. A lot of expanding is needed early so that you have enough small cities to produce everything you need. Non cattle/wheat cities will not grow. You might need as most of your cities on specialists if you have bad terrain or are at a higher difficulty.

7. Trade away all luxuries you get. You don't need them.

8. I suggest start with a militaristic civilization so that you can have Archers right away in case you need to stomp a comp.

9. Micromanagement is important in the beginning! Make everything count.

That's it for now. Back to my game!
 
I think it's doable at regent, after that it would get pretty iffy.
 
Talk about your decadent empire..... Do you have an open immigration policy? :)

One nice thing is you wont have to constantly check for growing cities and adjust the happiness sliders all the time.
 
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