I'm having so much fun with this game. This new expansion really makes it the best of the series, which is something I wasn't really able to say about 3 or 4 (though it was the spinoff SMAC that held the title all that time). I like writing about fun games, so I figured I'd post my stuff here, in case anyone's interested.
I recently graduated to King level (having not played that much before the release of BNW). A game as the Maya on Prince that I absolutely ran away with... and actually completed instead of restarting... convinced me I was ready for it. As an aside, I really like the Maya. They're like the Babylonians in Civ3: spiritual and scientific at the same time. I saw what their special building does, went wide so I could build as many as possible. Developed my faith and science, but ended up pursuing a cultural victory despite the fact that I choose to go with Rationalism instead of Aesthetics. Whatever. That game was for acclimating myself to the new systems, and I believe it served its function nicely.
My game setups at this point are pretty much all huge world, random map type, epic speed, random civilization. My first King game I got Venice... a very interesting playstyle, to say the least. During this game, I learned a valuable lesson, one that, oddly enough, I never learned from previous versions of Civ, even though it applies almost as well in them. The game generated an archipelago map, and on a neighboring island sat Atilla the Hun. I really should have known better than to trust that guy.
I was racing to keep my economy up with my rivals, used a merchant to grab a city-state that was well situated for trade routes. I had money coming in hand over fist. I was close to reaching Seafaring, and therefore the Venitians' Great Galeas. So I was building one, while at the same time saving up the gold to buy a second right afterward, to go do some conquering. But then I was like, wait. I could build a watermill. It would slow me down in the short run, but speed me up in the long run. So I spent the money.
Next thing I know, Atilla's at my front door with an army just big enough to take my city. I know it was just big enough because only one of his infantry units survived to actually take the city. (I have learned to ignore the ranged units until after units that can actually march in have been eliminated.) Now, had I not spent the money, I would have had a Great Galeas there as well... and Atilla's invasion force would have been insufficient. Essentially, I over-leveraged for the sake of a marginal increase in productivity, and payed for it.
This brought me to a concept I'd never found my twenty years or so of playing Civilization: the idea of a "hidden army". I've always felt like I had to balance between economic development and military preparedness. But now I realize that, so long as I've got enough gold saved up, I have a military... one that doesn't consume any resources until the moment I need it. I can be all helpless and vulnerable until the moment someone like Atilla declares... and then BAM. Instant Army. Diplomatically safe conquest.
With the right religious picks, faith can also be used as a repository for the "hidden army." Though I'm not doing it during my current game (Americans on a multiple continents map), I find myself imagining a gold/faith see-saw hidden army strategy, where I spend more of my gold when my faith tank is half full, and then let it build up to maintain my entire buffer when it all poofs into a Great Prophet.
I'm really loving this game. It's got me thinking in new ways.
I recently graduated to King level (having not played that much before the release of BNW). A game as the Maya on Prince that I absolutely ran away with... and actually completed instead of restarting... convinced me I was ready for it. As an aside, I really like the Maya. They're like the Babylonians in Civ3: spiritual and scientific at the same time. I saw what their special building does, went wide so I could build as many as possible. Developed my faith and science, but ended up pursuing a cultural victory despite the fact that I choose to go with Rationalism instead of Aesthetics. Whatever. That game was for acclimating myself to the new systems, and I believe it served its function nicely.
My game setups at this point are pretty much all huge world, random map type, epic speed, random civilization. My first King game I got Venice... a very interesting playstyle, to say the least. During this game, I learned a valuable lesson, one that, oddly enough, I never learned from previous versions of Civ, even though it applies almost as well in them. The game generated an archipelago map, and on a neighboring island sat Atilla the Hun. I really should have known better than to trust that guy.
I was racing to keep my economy up with my rivals, used a merchant to grab a city-state that was well situated for trade routes. I had money coming in hand over fist. I was close to reaching Seafaring, and therefore the Venitians' Great Galeas. So I was building one, while at the same time saving up the gold to buy a second right afterward, to go do some conquering. But then I was like, wait. I could build a watermill. It would slow me down in the short run, but speed me up in the long run. So I spent the money.
Next thing I know, Atilla's at my front door with an army just big enough to take my city. I know it was just big enough because only one of his infantry units survived to actually take the city. (I have learned to ignore the ranged units until after units that can actually march in have been eliminated.) Now, had I not spent the money, I would have had a Great Galeas there as well... and Atilla's invasion force would have been insufficient. Essentially, I over-leveraged for the sake of a marginal increase in productivity, and payed for it.
This brought me to a concept I'd never found my twenty years or so of playing Civilization: the idea of a "hidden army". I've always felt like I had to balance between economic development and military preparedness. But now I realize that, so long as I've got enough gold saved up, I have a military... one that doesn't consume any resources until the moment I need it. I can be all helpless and vulnerable until the moment someone like Atilla declares... and then BAM. Instant Army. Diplomatically safe conquest.
With the right religious picks, faith can also be used as a repository for the "hidden army." Though I'm not doing it during my current game (Americans on a multiple continents map), I find myself imagining a gold/faith see-saw hidden army strategy, where I spend more of my gold when my faith tank is half full, and then let it build up to maintain my entire buffer when it all poofs into a Great Prophet.
I'm really loving this game. It's got me thinking in new ways.