Kryten
Smeee heeeeed
Originally posted by XCalibyr
When you capture a major city, you leave as many forces there as you can, both to control the population and to defend against retaliatory attacks. You do not leave as many forces as you can five miles away from the city limits so that you can take back the city. You're not supposed to lose it in the first place! That's why you leave a sizeable force there.
Now, in Civ3 terms, you're partially correct - at this point, the smart thing to do is leave a minimal force in the city and park your troops outside to retake in the event of a flip. However, give it a bit of thought, and you'll realize how completely illogical that is. And therein lies Zouave's point - the cultural flipping is not logical in theory and certainly not executed in a logical fashion.
Yes XCalibyr, what you say is right. Culture-flipping in WW2 is illogical, unrealistic and has no basis in the real world. However, (and taking in Zachriel's last comments), let's look at the Napoleonic army Spain. The French has two choices; either garrison a few cities with huge forces in order to stop a flip while the rest of the country is overrun by the British & Spanish, OR, spread their forces to hold as many cities as possible and run the risk of cities flipping and their garrison surrendering and becoming prisoners of war. What a perfect example of culture-flipping being used to simulate real world events such as the Peninsular War! (and these Spanish cities were not flipping because they love British culture, far from it, but because they HATED the French!). This is something we could never simulate in Civ1 or Civ2.
But you're right, the same mechanism DOESN'T work for WW2.
And, as Exile_Ian said, I DON'T WANT TO TALK ABOUT HISTORY!!!
Sometimes culture-flipping is a good way to simulate history....and sometimes it is NOT.
And people have got to realize that you can't make one shoe fit both feet!!!
