G-Major LX

Tried this, no problem getting galleass out in number around turn 80. But sweeping the map in 30 turns is amazing or at least well beyond my skill. I presume you need a map that allows like say the first fleet to sweep 4-5 civs at five turns each, and have another one begin 10 turns later to get the other 2-3?

I guess thats what I learned, but unsuccessfully implemented. Well beyond 120 I let it go.

Well I learned something on my first try too, don't let the AI get a large enough island to settle 4 cities. You don't want to go head to head versus AI galleass at turn 80. :)
 
I actually split into 3 fleets in my game. I found that I didn't need more than 4-5 Galleasses per fleet. Most capitals would fall to that in 3 turns or less, although there did tend to be some that were harder to crack. It was about the same in my other games on Archipelago.

Not sure what all I'm doing differently... promotion saving and insta-heal is mandatory, yeah? Maybe my dedication to getting Triremes everywhere and plundering every single trade route was slowing the AI down. It seemed like they just kept spending their hammers rebuilding Cargo Ships (each of which turned into half a Galleass for me), rather than any sort of fleet.
 
I actually split into 3 fleets in my game. I found that I didn't need more than 4-5 Galleasses per fleet. Most capitals would fall to that in 3 turns or less, although there did tend to be some that were harder to crack. It was about the same in my other games on Archipelago.

Not sure what all I'm doing differently... promotion saving and insta-heal is mandatory, yeah? Maybe my dedication to getting Triremes everywhere and plundering every single trade route was slowing the AI down. It seemed like they just kept spending their hammers rebuilding Cargo Ships (each of which turned into half a Galleass for me), rather than any sort of fleet.

What you did differently in your game was get everything done much earlier. ;) Difficulties with taking out AIs compound the longer you get into the game. It is similar in land games where the earlier you can take out those first capitals, the more success you will have. Having Compass by T74 without finishing Liberty even, getting enough cash to buy significant fleets early, and getting culture enough to get Exploration fast were not small advantages, but huge. Extremely well-played to get that done!

Your "30 turns to sweep the map" credo will only work if you get that ball rolling early and you have no extremely hard target capitals to deal with. Later conquest starts will take longer, as the AIs have more units, ships, CS allies with ships, and tougher capitals the longer the game goes. (Enemy CS caravels slowed me down a lot in the late game actually in my try.)

A T89 compass for me and enough cash to buy only 3 galleass' instantly after that turn meant delays in getting the ball rolling. [Despite picking peaceful-type civs, my trade route plunder tally was low early on. The map seemed very strung out, so I'm not sure the distances allowed as many trade routes as there could be.] Tribute and more cargo ship plunder soon got more ships online but the start was already fatally slowed for a quick sweep. It didn't help that the Great Lighthouse was built in the furthest capital from me, with only a narrow arctic inlet for two non-range promotion ships to attack from (while getting slaughtered). Only 2 ranged promotioned ships could attack also, so 4 ships attacking max, 2 vulnerable to cap/composite bow/galleass fire from the capital and surroundings. Could only take it out with 1 fleet just barely after getting ranged promotions and burning up a great admiral to instaheal everybody still alive once. If I was really going for a superfast time, I might have started over after having a decidedly so-so capital and after seeing that hard AI cap, but like RaidandTrade, I could not abandon my shipmates and fought through to the end at T161.

Hats off to you for playing so well, and earning a well-deserved gold medal on this one!
 
Zenmaster - Glad you made it - and in an impressive time too. Sounded like an interesting battle at the end!


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Thanks. If that battle had gone wrong at the end, I would have been in it for the T200+ long haul as well. The AIs were already starting to turn out frigates in the 140's. If I hadn't done the "conquer the far civs first" plan, I mght have been plotting my tech path to destroyers soon. [emoji4]

That Great Admiral power to instaheal every adjacent ship is easy to forget. In Deity Naval Dom games it is best to remember it!
 
Gauntlet Results:
G-Major LX - Domination, Deity, Standard, Arborea, Standard, Any Leader
bronze.png
1st Manpanzee 225 BC 106 - 225 BC T-106
2nd zenmaster - 1010 AD T-161
3rd raidandtrade - 1860 AD T-300

Congratulations!
 
Gauntlet Results:
G-Major LX - Domination, Deity, Standard, Arborea, Standard, Any Leader
bronze.png
1st Manpanzee 225 BC 106 - 225 BC T-106
2nd zenmaster - 1010 AD T-161
3rd raidandtrade - 1860 AD T-300

Congratulations!

Manpanzee, everytime I see your 106 I am amazed. Well done! Zenmaster and very specially RaidandTrade, outstanding results!
 
@Manpanzee, @zenmaster - excellent stuff. I was just glad to finish with a win!

@bleidraner - thanks for the encouragement.


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Ahh, good job folks!
Guess I should have finished and submitted something, Manpanzee only got bronze for that outstanding game.

How many are needed for silver?
 
Well played guys. Too bad there weren't many entries... I couldn't get a good Pangaea game going myself.

@Smirk, 2 for bronze, 4 silver and 6 gold
 
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