G-Major LXIII

Incredibly impressive!! How do you eliminate a civ fast enough? I always tech archery immediately and build rush warriors but I never have enough to take a city at this level. Could you provide some tips because I don't think anyone will beat this time??

And how did you get a great Musician without having teched Philosophy?
 
Well, as the Huns you can get lucky and hit an upgrade ruin with your warrior. A Battering Ram can take a flatland capital solo in the early game, you just need to make sure that there aren't any enemy units around. On Emperor the AIs get a couple of warriors, but they usually send them away to clear a barb camp around turn 30, that's when you attack.

You need a production heavy start, look for horses and mining resources especially, because you can sell those early. Selling actually means declaring war on someone, waiting 5 turns and then trading the resource for a lump sum of gold in the peace deal. On Epic speed you can re-DoW them 15 turns later to get your resource back, either to sell it to someone else or keep it for happiness. It's a good idea to settle on a mining resource on a hill, because you don't even need to improve it then.

Try to get as much gold as you can. Move your armies in a way that allows you to demand tribute from City-States and clear barb camps. The Huns are particularly good at this, a single Battering Ram can demand tribute from any CS in the early game, except maybe a hostile militaristic CS on a hill. Hunting down barbarians also gives up to 30 XP to your units, and Horse Archers only need 60 XP to get Logistics.

Keep track of AIs' city count and take their expos in peace deals if you think your army is more than 15 turns away from that AI. This way the peace deal ends before your units get there and you have one less city to capture. Alternatively, use that city as a base to build/buy a new army.

Often it's useful to annex the enemy capitals instead of puppeting them. You can starve them to 1 population to minimize the unhappiness they generate, sell the useless buildings and get the useful ones, or just build/rush units. Be aware, however, that annexed cities increase the policy costs, while puppets don't. If you annex, get a monument in that city ASAP.

Get two armies quickly. To take the first capital, 3 range and 1 melee should be enough, but later you want both armies to have 4-6 range units, depending on the number of hill cities and enemy military strength. Tradition AIs' cities with a garrisoned archer can be a pain - steal their worker and use it as bait to lure the archer out.

Scout early and scout aggressively. Map knowledge helps you plan your attacks, ruins speed up the early game immensely, gold from meeting CSs is important, finding natural wonders helps with happiness, meeting AIs lets you DoW them etc. In this gauntlet I think it's a good idea to build a scout first, then rush buy another one while you're building a monument. Don't forget that you can use scouts as city capture units, they're actually quite good for that.

That's all I can think of right now... hope this helps! And my time has already been beaten actually.

Regarding the Great Musician, you can choose one from Liberty finisher. When you have zero tourism per turn, a Great Musician bomb has a default value of 150 tourism on Epic (67 on Quick, 100 Standard and 300 Marathon). The strategy is to have Greece as an opponent, eliminate a neighbour AI before they generate 150 total culture, and after that eliminate everyone else except Greece. Then as you finish Liberty and take a Musician, gift the first capital you captured to Alex and he'll (almost certainly) liberate it. GM-bomb the liberated AI and kill Greece. Now you're influential over the only AI in the game, thus winning a culture victory.
 
Thank you. That write-up is incredibly helpful. I will attempt again at some point as I have tried to take an AI city early but so far with no luck.
 
@vadalaz - nice writeup above for Shoshonte. I played a bad capital Huns early game just for fun and the early battering ram upgrade is so nice for getting that early conquest in a liberation win!

Wow, someone beat your T110 win already? Wonder if it was a liberation win or S Sites? Haven't had much time to play but turned in a Spain T125 S Sites win. Rolled until there was a decent wonder nearby and it took a lot longer than I expected to get that. Inland Seas are pretty spread out. Haven't had time to write it up but it was pretty straightforward peaceful S Sites with Mt. Kailash and Uluru I think.

My bets on the sub-110 are someone like Svinopes getting a crazy SS game or a great warmonger like Manpanzee or Tyfoon Turk going liberation or some form of major conquest.

Good luck to all those giving this a shot in the next few days.

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Just managed a t110 Spain SS victory: had Mt Fuji in Madrid (t5), Mt Sinai in Barcelona (~t25), and Mt. K in Seville (~t30). I could have done a few things better or gotten a little luckier, since both culture leaders were across the map from me (so I couldn't get a trade route city nearby or spread my religion in time for it to matter). Perhaps if I were smarter I might have planned further ahead and managed it anyway. I was also exactly 1 influence away from a t109 victory :/
 
Wow, 110 seems to be the magic number! Nice job, everyone!! I guess at least 1 of the SS games beat Vadalaz' score then? Talk about close....



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I didn't expect such fast SS finishes on Epic speed. I tried to roll a good Spain start a few days ago myself, but it just wasn't working. Wonders kept spawning too far away and would only give me 100 gold.

I played another liberation game as the Huns and won on T102. Didn't get a warrior upgrade ruin, didn't have a mining luxury either, but there were 4 cultural city-states on the map, I found El Dorado for 500 gold and shaved about 10 turns off researching The Wheel thanks to a tech ruin. Finished Liberty on turn 92, but conquest was slower than culture this time... There always seems to be one hilly area with mountain ranges on Inland Sea. I think a flawless liberation game would result in an early T90s win, perhaps a narrow sub-90, but a lot of things have to go your way.
 
I didn't expect such fast SS finishes on Epic speed. I tried to roll a good Spain start a few days ago myself, but it just wasn't working. Wonders kept spawning too far away and would only give me 100 gold.

It can be pretty frustrating rolling a good start with Spain, for sure. I think I spent ~3 hours restarting games without spotting a single faith wonder by t6 (which is normally when I restart unless I'm exploring a coastline for GBR, which I give until t10).

I kind of doubt a sub t100 Spain SS win is feasible without hitting the jackpot with 3+ somewhat nearby faith/culture NW's (or GBR), as well as a lot of hammers in the capital.
 
Gauntlet Results:
G-Major LXIII - Culture, Emperor, Standard, Inland Sea, Epic, Any Leader
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1st vadalaz - 1450 BC T-102
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2nd Bram -1250 BC T-110 5521 points
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3rd Coilean - 1250 BC T-110 4035 points
4th mycivs - 1250 BC T-110 3571 points

Congratulations!
 
Congrats to the medalists! Well played, as all the times were impressive.

I had to roll like a bajillion times to get a Spain map good enough for even a T125 win, so I couldn't muster the gumption to try to beat the T110 barrier. Conquest on this map seemed a slog too, so hopefully this month's maps wake me up a bit 😴

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