HighDesert
Chieftain
Now I have a Diety game at 170K score. JC vs. Peter. Peter WAS back in a peninsula, and fairly close but had Iron.
I sent a stack of 5 Praets into Peter's territory to pillage the Iron and then just plunked down in a nice defensive position (being sure to have a Medical Promotion) and let Peter expend his units against the stack. He used up 15-20 units getting rid of that nit.
Meanwhile I'm cleaning out the small towns and gaining experience with the main force. I arrive into his core 3 cities with 2 stacks of 6 (pipeline of Praets on the way) and take two of them easily (especially the capital-production and OBTW Pyramids).
At this point I would have expected to get all his techs, but I got to him fast enough that he hadn't gotten Alphabet yet. So I cease fire about 50AD. Gift him a new town pinned against the sea by my capital. Had to research Alph myself. Declare war again and take out the remaing city. The no resource, no pop town pinned against the sea by my capital is now Peter's capital.
Peter did get three settlers away on boats. The first he was smitten with a spot on the "Rome-Moscow Highway" ...easy pickins....and then he did it again after the Cease Fire. The third was a surprise to me, but he founded a few SE of my capital never knowing what was going to hit.
Techs. BW, Wheel, IW at 100%, then 20% to keep the gold growing. AH if cows in fat cross. I'll mine animals on a hill for the first part of the game. Pottery, not Writing as you expect to get it when you sue for peace. Tech up the religion line to Priesthood, poised for a push at CS Slingshot when you get the Mother Lode of techs.
After Bureaucracy, beeline for Music. Use the GA to Culture Bomb Peter's Capital after which he is no factor in the game (it actually went into revolt a coupe of times). Remember the runaway Galley/Settler who picked a spot SE of my capital? It got bombed as well.
I was surprised it never flipped, but it spent a lot of time in revolt.
I cottage spam every thing to get the gold flowing. Once you can tech at 50% and still increase the treasury, it's time to start pumping out settlers, both to atually settle up to the limit and to position for the final turn Hanging Gardens-town-founding-push after you have Peter Conquested. It's also time to start irrigating those hamlets and towns. I began the push to the End Game around 600-800AD this game.
Set all towns to Emphasize Food, and check every few turns so your "helper" doesn't start spamming Priest and Science Specialists. Milking is all about food. Max food, all the time, after the ecomomy has been tamed.
Hope this helps!
I sent a stack of 5 Praets into Peter's territory to pillage the Iron and then just plunked down in a nice defensive position (being sure to have a Medical Promotion) and let Peter expend his units against the stack. He used up 15-20 units getting rid of that nit.
Meanwhile I'm cleaning out the small towns and gaining experience with the main force. I arrive into his core 3 cities with 2 stacks of 6 (pipeline of Praets on the way) and take two of them easily (especially the capital-production and OBTW Pyramids).
At this point I would have expected to get all his techs, but I got to him fast enough that he hadn't gotten Alphabet yet. So I cease fire about 50AD. Gift him a new town pinned against the sea by my capital. Had to research Alph myself. Declare war again and take out the remaing city. The no resource, no pop town pinned against the sea by my capital is now Peter's capital.
Peter did get three settlers away on boats. The first he was smitten with a spot on the "Rome-Moscow Highway" ...easy pickins....and then he did it again after the Cease Fire. The third was a surprise to me, but he founded a few SE of my capital never knowing what was going to hit.
Techs. BW, Wheel, IW at 100%, then 20% to keep the gold growing. AH if cows in fat cross. I'll mine animals on a hill for the first part of the game. Pottery, not Writing as you expect to get it when you sue for peace. Tech up the religion line to Priesthood, poised for a push at CS Slingshot when you get the Mother Lode of techs.
After Bureaucracy, beeline for Music. Use the GA to Culture Bomb Peter's Capital after which he is no factor in the game (it actually went into revolt a coupe of times). Remember the runaway Galley/Settler who picked a spot SE of my capital? It got bombed as well.

I cottage spam every thing to get the gold flowing. Once you can tech at 50% and still increase the treasury, it's time to start pumping out settlers, both to atually settle up to the limit and to position for the final turn Hanging Gardens-town-founding-push after you have Peter Conquested. It's also time to start irrigating those hamlets and towns. I began the push to the End Game around 600-800AD this game.
Set all towns to Emphasize Food, and check every few turns so your "helper" doesn't start spamming Priest and Science Specialists. Milking is all about food. Max food, all the time, after the ecomomy has been tamed.
Hope this helps!