G-Minor VIII

Can't get under 200 turns, even without warmongering and focusing on just 4 cities. Should I be spending my gold on city-states or RAs?
 
Can't get under 200 turns, even without warmongering and focusing on just 4 cities. Should I be spending my gold on city-states or RAs?

Work backwards from your goal for a moment. You need culture - a lot of culture. This means you need to generate a lot of culture-per-turn-per-city. You need Culture Multipliers.

1.) A keystone to accomplishing that goal is to put up Broadcast Towers.

2.) That means you need to tech to Radio as soon as possible.

That means at least part of your primary concern is to get enough beakers and Free Technologies to get to Radio A.S.A.P. You'll also want the Sistine Chapel for its multiplier. You also need to get the Hermitage up and running a soon as possible.

The Hermitage is kind of a sub-quest unto itself, as Vexing pointed out how efficient using Legalism to meet the Opera House requirements can be.

Beyond those core multipliers and the tech path they represent you need to make sure you get the Oracle. In the end that free policy saves you the entire cost of the last policy you'd otherwise buy - the most expensive one.

Then you can focus on static production of culture - Monuments, Temples, Monasteries, Wats, Stonehenge, and various other wonders.

City-States are part of the base Culture Production, and thus have a lower priority than rushing to Radio. Don't drop money on Cultural City States until you're past the point where a Research Agreement would deliver Radio any sooner.

Myself, I tend to horde Great Scientists and slow-play my Oxford University so that I can just burn through at least Biology, Steam Power, Electricity, and Radio all in one turn. Once I'm sure I'll have Military Science and Scientific Method done in under 25 turns and I have 4 free tech to back them up I stop doing Research Agreements and switch to City States.

- Marty Lund
 
Just won @t164. Missed some RAs, so I havent got Radio/Broadcast towers at the end.

I think t140 win is quite doable atm, if not t130.
 
Work backwards from your goal for a moment. You need culture - a lot of culture. This means you need to generate a lot of culture-per-turn-per-city. You need Culture Multipliers.

1.) A keystone to accomplishing that goal is to put up Broadcast Towers.

2.) That means you need to tech to Radio as soon as possible.

That means at least part of your primary concern is to get enough beakers and Free Technologies to get to Radio A.S.A.P. You'll also want the Sistine Chapel for its multiplier. You also need to get the Hermitage up and running a soon as possible.

The Hermitage is kind of a sub-quest unto itself, as Vexing pointed out how efficient using Legalism to meet the Opera House requirements can be.

Beyond those core multipliers and the tech path they represent you need to make sure you get the Oracle. In the end that free policy saves you the entire cost of the last policy you'd otherwise buy - the most expensive one.

Then you can focus on static production of culture - Monuments, Temples, Monasteries, Wats, Stonehenge, and various other wonders.

City-States are part of the base Culture Production, and thus have a lower priority than rushing to Radio. Don't drop money on Cultural City States until you're past the point where a Research Agreement would deliver Radio any sooner.

Myself, I tend to horde Great Scientists and slow-play my Oxford University so that I can just burn through at least Biology, Steam Power, Electricity, and Radio all in one turn. Once I'm sure I'll have Military Science and Scientific Method done in under 25 turns and I have 4 free tech to back them up I stop doing Research Agreements and switch to City States.

- Marty Lund

I've been doing it backwards. No wonder I suck at cultural victories.
 
Results:

G-Minor VIII - Culture, Chieftain, Std Size, Great Plains, Quick, Ramkhamhaeng
gold.png
1st vexing 1510 AD T-141
silver.png
2nd khrax 1600 AD T-150
bronze.png
3rd avl8 1695 AD T-164

Congratulations!
 
Ugh, 3 turns from placing. I knew I should have stayed in and played Civ this week :(
 
Just won @t164. Missed some RAs, so I havent got Radio/Broadcast towers at the end.

I think t140 win is quite doable atm, if not t130.

130 would be difficult, but may be possible. with the .67 policy cost difficulty multiplier getting to radio in time to make a difference is really hard, and it ends up being so late that it doesn't make much difference. i think i shaved two turns or so by rush buying broadcast towers. it'd be a lot more important and easier to get to radio on prince difficulty.
 
I wonder, how many times have you replayed this one vexing? 141 is pretty good, I just got 170 on my first try, but that was without allying CS (i hadnt met any, lol)
 
three times, 2x pre patch (both 155),
once post. i did reroll a few times to get marble + wine
 
I wonder, how many times have you replayed this one vexing? 141 is pretty good, I just got 170 on my first try, but that was without allying CS (i hadnt met any, lol)

Not allying CS seems pretty tough. I didn't sign any RAs and thus didn't even get to Radio when I finished my game. I spent all my money on allying cultural CS, from the very beginning.

That said, I guess teching to Radio is the way you get down to Vexing's score.
 
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