So here I will start to store data about playthroughs, for the purposes of game balancing. feel free to help me out by posting game data you have collected too!
Game speed Normal.
Faction: Enclave
Turn: 477 (Renaissance Era)
Points: 1763 Next:654
Science Rate: (about 1000)
Navarro: Size:33 Hammer:484 Food: 102-66 Health:40/20 Happy:98/33(52from buildings)
New York: Size:29 Hammer:297 Food: 61-58 Health:35/26 Happy:91/29(36from buildings)
Washington: Size:21 Hammer:231 Food: 50-42 Health:35/20 Happy:93/21(38from buildings)
Atlanta: Size:17 Hammer:247 Food: 36-34 Health:37/18 Happy:76/18(36from buildings)
Seattle: Size:20 Hammer:70 Food: 38-40 Health:32/22 Happy:73/22(32from buildings)
San Francisco: Size:23 Hammer:340 Food: 66-46 Health:40/24 Happy:84/23(36from buildings)
Philedelphia: Size:13 Hammer:203 Food: 35-26 Health:39/12 Happy:77/13(38from buildings)
Chicago: Size:16 Hammer:266 Food: 40-32 Health:38/15 Happy:69/16(36from buildings)
Faction: Brotherhood
Points: 613
only 3 cities.
Lost Hills: Size:19 Hammer:364 Food: 98-43 Health:22/27 Happy:52/21(35from buildings)
Brahmin Woods: Size:12 Hammer:255 Food: 39-24 Health:22/20 Happy:43/13(30from buildings)
Freeport Bunker: Size:8 Hammer:84 Food: 28-16 Health:22/12 Happy:66/8(30from buildings)
Faction: NCR
Points: 654
Vassals: 2
Only 2 cities.
Shady Sands: Size:3 Hammer:133 Food: 45-6 Health:15/6 Happy:48/3(14from buildings)
New Hope: Size:31 Hammer:157 Food: 96-85 Health:16/39 Happy:105/31(12from buildings)
I have seen at times a city with 1000+ hammer production, due to the overflow mechanic from a previous build. I think however that only exists for the first turn of construction, but 150 hammer overflow can quickly be 'boosted' to nearly 500 hammers by %hammer bonuses, from buildings and civics, etc.
I think for balance my next move should be to increase, classic era buildings onwards to cost 1000s rather than 100s. I need to get some data for non-vault civs first though, to figure out what their building prices should be, but I think this will fit for Vault Civs. So I think Non Vaults should probably have their build costs increased by 5x and Vault Civs by 10x.
I also need to look into increasing unhappiness. Everyone is far too happy in the wasteland!
The biggest thing I need to figure out is why the AI is so slow to expand, or perhaps ineffective. At this point my best guess is that they try but the barbarians are too powerful and the expeditions get wiped out.. So scaling back the barb threat might allow for more 'next door' expansion. The really interesting part will be if they can then expand to far off land locations, making moves to the mid west and the eastern coast.
Spoiler :
Game speed Normal.
Faction: Enclave
Turn: 477 (Renaissance Era)
Points: 1763 Next:654
Science Rate: (about 1000)
Navarro: Size:33 Hammer:484 Food: 102-66 Health:40/20 Happy:98/33(52from buildings)
New York: Size:29 Hammer:297 Food: 61-58 Health:35/26 Happy:91/29(36from buildings)
Washington: Size:21 Hammer:231 Food: 50-42 Health:35/20 Happy:93/21(38from buildings)
Atlanta: Size:17 Hammer:247 Food: 36-34 Health:37/18 Happy:76/18(36from buildings)
Seattle: Size:20 Hammer:70 Food: 38-40 Health:32/22 Happy:73/22(32from buildings)
San Francisco: Size:23 Hammer:340 Food: 66-46 Health:40/24 Happy:84/23(36from buildings)
Philedelphia: Size:13 Hammer:203 Food: 35-26 Health:39/12 Happy:77/13(38from buildings)
Chicago: Size:16 Hammer:266 Food: 40-32 Health:38/15 Happy:69/16(36from buildings)
Faction: Brotherhood
Points: 613
only 3 cities.
Lost Hills: Size:19 Hammer:364 Food: 98-43 Health:22/27 Happy:52/21(35from buildings)
Brahmin Woods: Size:12 Hammer:255 Food: 39-24 Health:22/20 Happy:43/13(30from buildings)
Freeport Bunker: Size:8 Hammer:84 Food: 28-16 Health:22/12 Happy:66/8(30from buildings)
Faction: NCR
Points: 654
Vassals: 2
Only 2 cities.
Shady Sands: Size:3 Hammer:133 Food: 45-6 Health:15/6 Happy:48/3(14from buildings)
New Hope: Size:31 Hammer:157 Food: 96-85 Health:16/39 Happy:105/31(12from buildings)
I have seen at times a city with 1000+ hammer production, due to the overflow mechanic from a previous build. I think however that only exists for the first turn of construction, but 150 hammer overflow can quickly be 'boosted' to nearly 500 hammers by %hammer bonuses, from buildings and civics, etc.
I think for balance my next move should be to increase, classic era buildings onwards to cost 1000s rather than 100s. I need to get some data for non-vault civs first though, to figure out what their building prices should be, but I think this will fit for Vault Civs. So I think Non Vaults should probably have their build costs increased by 5x and Vault Civs by 10x.
I also need to look into increasing unhappiness. Everyone is far too happy in the wasteland!
The biggest thing I need to figure out is why the AI is so slow to expand, or perhaps ineffective. At this point my best guess is that they try but the barbarians are too powerful and the expeditions get wiped out.. So scaling back the barb threat might allow for more 'next door' expansion. The really interesting part will be if they can then expand to far off land locations, making moves to the mid west and the eastern coast.