DaDokisinX
Chieftain
- Joined
- Oct 23, 2016
- Messages
- 5
Unlike some naysayers online, I really enjoy the new CIV. There's a ton of complexities and specialization that will take me many more weekends locked in my room to learn.
However, during my play through so far, there is one issue that got on my nerves just a bit.
The rate at which I researched technologies on average (including boosting) seems way higher than the rate at which I can produce wonders/units. This problem was less noticeable in the ancient/classical eras, but got more pronounced as the game went on. For example, I was able to reach the final era at around 1800, and I was not even focusing on science. Other civs were often way behind in technology for the whole game, and even if they were close, their actual units were eras obsolete. It took my cities, even my capital, +9 turns to produce the latest units, making military production kind of a challenge as well.
Maybe I am just bad at acquiring production, but by the time I built 1 wonder, a few buildings or some units, I was already in the next era. By the end of the game, wonders often went uncompleted from eras I passed 50+ turns ago, and the latest wonders would take me 40+ turns to complete in my core cities (that's almost an entire era right there.). In CIV 4/5, I would be hungry to grab the wonders I could, but now, due to their high build times, I find myself often not even trying to make them, and maybe come back to them as my cities grow. Is anyone else having this issue of flying through the tech tree while struggling to produce districts/ units, and wonders to keep up?
My suggestion: Make boosting harder to accomplish after the ancient era or exclusive. For example, instead of "build 3 musketmen" for rifling, it should be "build 6 musketmen." This will reduce tech progressing while still rewarding Civs that specialize in certain areas. Or maybe limit boosts to 3-4 techs (two science/two policy) per era, so you have to choose which ones you want.
If not this, then simply increase the cost of all techs by 20% or so in order to let me immerse myself in the later eras longer.
However, during my play through so far, there is one issue that got on my nerves just a bit.
The rate at which I researched technologies on average (including boosting) seems way higher than the rate at which I can produce wonders/units. This problem was less noticeable in the ancient/classical eras, but got more pronounced as the game went on. For example, I was able to reach the final era at around 1800, and I was not even focusing on science. Other civs were often way behind in technology for the whole game, and even if they were close, their actual units were eras obsolete. It took my cities, even my capital, +9 turns to produce the latest units, making military production kind of a challenge as well.
Maybe I am just bad at acquiring production, but by the time I built 1 wonder, a few buildings or some units, I was already in the next era. By the end of the game, wonders often went uncompleted from eras I passed 50+ turns ago, and the latest wonders would take me 40+ turns to complete in my core cities (that's almost an entire era right there.). In CIV 4/5, I would be hungry to grab the wonders I could, but now, due to their high build times, I find myself often not even trying to make them, and maybe come back to them as my cities grow. Is anyone else having this issue of flying through the tech tree while struggling to produce districts/ units, and wonders to keep up?
My suggestion: Make boosting harder to accomplish after the ancient era or exclusive. For example, instead of "build 3 musketmen" for rifling, it should be "build 6 musketmen." This will reduce tech progressing while still rewarding Civs that specialize in certain areas. Or maybe limit boosts to 3-4 techs (two science/two policy) per era, so you have to choose which ones you want.
If not this, then simply increase the cost of all techs by 20% or so in order to let me immerse myself in the later eras longer.